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Merge branch 'main' of github.com:gkjohnson/three-shader-pathtracing into main
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CHANGELOG.md

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@@ -4,10 +4,10 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [0.0.14] - Unreleased
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## [0.0.14] - 2023-03-05
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### Added
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- Support for volumetric fog material.
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- Disable sampling of the environment map if env intensity is set to 0.0 to improve light sampling.
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- Disable sampling of the environment map if env intensity is set to 0.0 to improve direct light sampling rate.
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### Changed
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- Base color is now applied both on the way in and out of a transmissive material.

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