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Refer people to Outfit Helper in a tips section (#35)
For tweaking material overrides in engine
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docs/modding/suitmodding/newoutfit.md

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@@ -671,4 +671,8 @@ Save your work, deploy your mod, go to Chongqing and check it out!
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![Boy is that soggy.](/img/suitmodding/newoutfit/wet_02.jpg)
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If you find that the effect is *way* too dramatic, you can experiment by tweaking the `m_B` values of the lerps, making more lerps for finer control over each part, among other things. Get creative in making the outfit look its best.
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If you find that the effect is *way* too dramatic, you can experiment by tweaking the `m_B` values of the lerps, making more lerps for finer control over each part, among other things. Get creative in making the outfit look its best.
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### Final Tips
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You can use the [Outfit Helper](https://www.nexusmods.com/hitman3/mods/893) mod in conjunction with the [ZHMModSDK](https://github.com/OrfeasZ/ZHMModSDK)'s Editor to tweak material values directly in-engine to see their effects. This will help you determine the best material values for your outfit, including lerp values!

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