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Arsenal
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37 lines (33 loc) · 1.26 KB
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using UnityEngine;
using BepInEx;
[BepInPlugin("ghosttag.arsenal", "GhostTag Arsenal", "1.0.0")]
public class GhostTagArsenal : BaseUnityPlugin
{
private bool menuOpen = false;
void Update()
{
if (Input.GetKeyDown(KeyCode.Q))
{
menuOpen = !menuOpen;
}
if (menuOpen)
{
if (Input.GetKeyDown(KeyCode.T)) KickGun();
if (Input.GetKeyDown(KeyCode.N)) ToggleNoclip();
if (Input.GetKeyDown(KeyCode.G)) ToggleGhostMode();
if (Input.GetKeyDown(KeyCode.B)) LaunchSnowball();
if (Input.GetKeyDown(KeyCode.V)) BackroomsBreach();
if (Input.GetKeyDown(KeyCode.F)) FreezePlayer();
if (Input.GetKeyDown(KeyCode.C)) CloneSpam();
if (Input.GetKeyDown(KeyCode.U)) FlipUI();
}
}
void KickGun() { /* logic to disconnect target */ }
void ToggleNoclip() { /* enable wall phasing */ }
void ToggleGhostMode() { /* invisibility + silent movement */ }
void LaunchSnowball() { /* spawn snowball prefab */ }
void BackroomsBreach() { /* teleport to backrooms scene */ }
void FreezePlayer() { /* freeze target movement */ }
void CloneSpam() { /* spawn fake Monkes */ }
void FlipUI() { /* rotate UI canvas */ }
}