- App source lives in
src/and are currently migrated tosrc/godotwith focus onspec.mdadherence and test driven development - static data like achievements names, unlock order, patterns and colors can be used as is. data structure is allowed to change
- godot mcp is available
- the generic dictionary achievements are hard to maintain. plan two likely but different implementation paths
- only some achievements can be unlocked manually, currently all show a "unlock"
- where we have classes (e.g. engine state) we need to put proper types on the variables
- let automated run check "clicks till achievement" and "rolls till achievement"
- display "rolls till achievement" that for each achievement unlockable
- polish