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bad access: nil dereference GenBuffers() #150

@tod91

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@tod91

Hello I'm having issues generating an vertex buffer.

I have a very simple Shader struct as so

type Shader struct {
vbo uint32
}

which I try to use in a generate in a separate function as so:

func NewShader() *Shader {
sh := &Shader{vbo: 0}
gl.GenBuffers(1, &sh.vbo)
gl.BindBuffer(gl.ARRAY_BUFFER, sh.vbo)
gl.BufferData(gl.ARRAY_BUFFER, len(vertices)*4, gl.Ptr(vertices), gl.STATIC_DRAW)
return sh
}

however I get a panic bad access: nil dereference.

I initialize the OpenGL binding in a separate init() function.

Any help would be greatly appreciated.

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