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This plugin aims to provide a simple means of creating in-game triggers to chat messages.
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Responses can be done in one of the below methods or any combination of the three:
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* Chat Message
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* In-Game SFX
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* Text-to-Speech
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* Kokoro
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* Windows System
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* Commands:
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* `/simpletriggers` or `/strig` and the optional arguments:
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* `enable`/`on` or `disable`/`off` to activate or deactivate the whole trigger system.
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* `toggle` flips the trigger system to active or inactive (same as above but as a 1-command toggle)
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* `stop` will stop the current audio playback and any queued streams in waiting.
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* `speak <phrase>` will read aloud the requested phrase using your configured TTS.
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* Shorter versions of the above:
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* `/sttoggle`
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* `/ststop`
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* `/stspeak <phrase>`
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### Changes from Testing
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* Audio settings have been grouped into their own collapsing header
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* Added a checkbox for users to choose if they want TTS streams to overlap (default) vs play in sequence
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* Added a "stop playback" button to the settings aka "I am suffering from the consequences of my actions" button.
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* Removed random questions marks on a bunch of UI labels
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* Some new commands for toggling triggers `/sttoggle` and stopping TTS playback `/ststop`
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* UI Fix for DirectSound device enumeration under Windows.
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* Fixes to WinSpeech when multiple messages were queued at once.
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* TTS messages are now ensured FIFO through the audio player. Fixes a race condition where one message could finish rendering first and play before a prior, longer message.
* Audio settings have been grouped into their own collapsing header
9
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* Added a checkbox for users to choose if they want TTS streams to overlap (default) vs play in sequence
10
-
* Added a "stop playback" button to the settings aka "I am suffering from the consequences of my actions" button.
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* Removed random questions marks on a bunch of UI labels
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-
* Some new commands for toggling triggers `/sttoggle` and stopping TTS playback `/ststop`
7
+
* UI Fix for DirectSound device enumeration under Windows.
8
+
* Fixes to WinSpeech when multiple messages were queued at once.
9
+
* TTS messages are now ensured FIFO through the audio player. Fixes a race condition where one message could finish rendering first and play before a prior, longer message.
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