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| 1 | +// |
| 2 | +// Copyright goblinhack@gmail.com |
| 3 | +// |
| 4 | + |
| 5 | +#include "../my_game.hpp" |
| 6 | +#include "../my_level.hpp" |
| 7 | +#include "../my_main.hpp" |
| 8 | +#include "../my_test.hpp" |
| 9 | + |
| 10 | +[[nodiscard]] static auto test_projectile_wield(Gamep g, Testp t) -> bool |
| 11 | +{ |
| 12 | + TEST_LOG(t, "begin"); |
| 13 | + TRACE(); |
| 14 | + |
| 15 | + LevelNum const level_num = 0; |
| 16 | + auto w = 27; |
| 17 | + auto h = 7; |
| 18 | + |
| 19 | + // |
| 20 | + // How the dungeon starts out, and how we expect it to change |
| 21 | + // |
| 22 | + std::string const start |
| 23 | + = "xxxxxxxxxxxxxxxxxxxxxxxxxxx" |
| 24 | + "x.........................x" |
| 25 | + "x.........................x" |
| 26 | + "x@........................x" |
| 27 | + "x.........................x" |
| 28 | + "x.........................x" |
| 29 | + "xxxxxxxxxxxxxxxxxxxxxxxxxxx"; |
| 30 | + std::string const expect1 |
| 31 | + = "xxxxxxxxxxxxxxxxxxxxxxxxxxx" |
| 32 | + "x.........................x" |
| 33 | + "x.........................x" |
| 34 | + "x@........................x" |
| 35 | + "x.........................x" |
| 36 | + "x.........................x" |
| 37 | + "xxxxxxxxxxxxxxxxxxxxxxxxxxx"; |
| 38 | + |
| 39 | + Overrides overrides; |
| 40 | + Levelp l = nullptr; |
| 41 | + Levelsp v = game_test_init(g, &l, level_num, w, h, start.c_str()); |
| 42 | + bool result = true; |
| 43 | + Thingp weapon = nullptr; |
| 44 | + Thingp wielding = nullptr; |
| 45 | + Tpp weapon_tp = nullptr; |
| 46 | + ThingEvent e = {}; |
| 47 | + |
| 48 | + auto *player = thing_player(g); |
| 49 | + if (player == nullptr) [[unlikely]] { |
| 50 | + TEST_FAILED(t, "no player"); |
| 51 | + goto exit; |
| 52 | + } |
| 53 | + |
| 54 | + weapon_tp = tp_find_mand("staff_fire"); |
| 55 | + if (! weapon_tp) { |
| 56 | + TEST_FAILED(t, "no weapon found"); |
| 57 | + goto exit; |
| 58 | + } |
| 59 | + |
| 60 | + weapon = thing_spawn(g, v, l, weapon_tp, thing_at(player)); |
| 61 | + if (! weapon) { |
| 62 | + TEST_FAILED(t, "no weapon spawned"); |
| 63 | + goto exit; |
| 64 | + } |
| 65 | + |
| 66 | + e.reason = "spawned"; // |
| 67 | + e.event_type = THING_EVENT_SPAWNED; // |
| 68 | + e.source = player; // |
| 69 | + |
| 70 | + if (! thing_carry(g, v, l, player, weapon, e)) { |
| 71 | + TEST_FAILED(t, "no weapon carried"); |
| 72 | + goto exit; |
| 73 | + } |
| 74 | + |
| 75 | + level_dump(g, v, l, w, h); |
| 76 | + TEST_PROGRESS(t); |
| 77 | + |
| 78 | + // |
| 79 | + // Wield and unwield over and over |
| 80 | + // |
| 81 | + level_dump(g, v, l, w, h); |
| 82 | + TEST_PROGRESS(t); |
| 83 | + for (auto tries = 0; tries < 20; tries++) { |
| 84 | + TEST_LOG(t, "try: %d", tries); |
| 85 | + |
| 86 | + if (! thing_wield(g, v, l, player, weapon, e)) { |
| 87 | + TEST_FAILED(t, "failed to wield"); |
| 88 | + goto exit; |
| 89 | + } |
| 90 | + |
| 91 | + wielding = thing_wielding(g, v, l, player); |
| 92 | + if (! wielding) { |
| 93 | + TEST_FAILED(t, "unexpectedly not wielding a weapon"); |
| 94 | + goto exit; |
| 95 | + } |
| 96 | + |
| 97 | + if (! thing_unwield(g, v, l, player, e)) { |
| 98 | + TEST_FAILED(t, "failed to unwield"); |
| 99 | + goto exit; |
| 100 | + } |
| 101 | + |
| 102 | + wielding = thing_wielding(g, v, l, player); |
| 103 | + if (wielding) { |
| 104 | + thing_log(wielding, "wielding this"); |
| 105 | + TEST_FAILED(t, "unexpectedly wielding a weapon"); |
| 106 | + goto exit; |
| 107 | + } |
| 108 | + |
| 109 | + TRACE(); |
| 110 | + TEST_ASSERT(t, game_event_wait(g), "failed to wait"); |
| 111 | + if (! game_wait_for_tick_to_finish(g, v, l)) { |
| 112 | + TEST_FAILED(t, "wait loop failed"); |
| 113 | + goto exit; |
| 114 | + } |
| 115 | + } |
| 116 | + |
| 117 | + level_dump(g, v, l, w, h); |
| 118 | + TEST_PROGRESS(t); |
| 119 | + if (! (result = level_match_contents(g, v, l, t, w, h, expect1.c_str()))) { |
| 120 | + TEST_FAILED(t, "unexpected contents"); |
| 121 | + goto exit; |
| 122 | + } |
| 123 | + |
| 124 | + TEST_ASSERT(t, game_tick_get(g, v) == 20, "final tick counter value"); |
| 125 | + |
| 126 | + level_dump(g, v, l, w, h); |
| 127 | + TEST_PASSED(t); |
| 128 | +exit: |
| 129 | + TRACE(); |
| 130 | + game_cleanup(g); |
| 131 | + |
| 132 | + return result; |
| 133 | +} |
| 134 | + |
| 135 | +auto test_load_projectile_wield() -> bool // NOLINT |
| 136 | +{ |
| 137 | + TRACE(); |
| 138 | + |
| 139 | + Testp test = test_load("projectile_wield"); |
| 140 | + |
| 141 | + // begin sort marker1 { |
| 142 | + test_callback_set(test, test_projectile_wield); |
| 143 | + // end sort marker1 } |
| 144 | + |
| 145 | + return true; |
| 146 | +} |
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