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app.js
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73 lines (61 loc) · 1.88 KB
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const express = require('express');
const socket = require("socket.io");
const http = require("http");
const { Chess } = require('chess.js');
const path = require('path');
const app = express();
const server = http.createServer(app);
const io = socket(server);
const chess = new Chess();
let player = {}
let currentPlayer = "w";
app.set("view engine", "ejs")
app.use(express.static(path.join(__dirname, "public")));
app.get("/", (req, res) => {
res.render("index", {title: "chess game"});
});
io.on("connection", function(uniquesocket) { //assigning the role white or black
console.log("connected");
if(!player.white){
player.white = uniquesocket.id;
uniquesocket.emit("playerRole", "w");
}
else if(!player.black){
player.black = uniquesocket.id;
uniquesocket.emit("playerRole", "b");
}
else{
uniquesocket.emit("soectatorRole");
}
uniquesocket.on("disconnected", function(){ //if player is disconnected
if(uniquesocket.id === player.white){
delete player.white;
}
else if(uniquesocket.id === player.black){
delete player.black;
}
});
uniquesocket.on("move", (move) =>{
try{ //making sure that hte move is valid by white and black
if(chess.turn() === "w" && uniquesocket.id !== player.white) return;
if(chess.turn() === "b" && uniquesocket.id!== player.black) return;
const result = chess.move(move);
if(result){
currentPlayer = chess.turn();
io.emit("move", move);
io.emit("boardState", chess.fen())
}
else{
console.log("Invalid move", move);
uniquesocket.emit("invalidMove");
}
}
catch(err){
console.log(err);
uniquesocket.emit("invalidMove", move);
}
})
});
server.listen(3000, function (){
console.log("Server is running on port 3000");
});