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Copy pathMain.gd
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202 lines (158 loc) · 7.94 KB
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extends CanvasLayer
const MIN_SIZE := Vector2(1280,720)
onready var game_dropdown_menu = find_node("GameDropDown")
onready var gametype_dropdown_menu = find_node("GameTypeOptions")
onready var number_of_players_menu = find_node("NumberOfPlayers")
var obs_websocket : Node
func _ready() -> void:
OS.min_window_size = MIN_SIZE
obs_websocket = load("res://addons/obs_websocket_gd/obs_websocket.tscn").instance()
add_child(obs_websocket)
# warning-ignore:return_value_discarded
obs_websocket.connect("obs_updated", self, "_on_obs_updated")
# warning-ignore:return_value_discarded
obs_websocket.connect("obs_connected", self, "_on_obs_connected")
# warning-ignore:return_value_discarded
obs_websocket.connect("obs_scene_list_returned", self, "_on_obs_scene_list_returned")
# warning-ignore:return_value_discarded
SignalManager.connect("player_name_changed", self, "_on_player_name_changed")
# warning-ignore:return_value_discarded
SignalManager.connect("player_social_changed", self, "_on_player_social_changed")
# warning-ignore:return_value_discarded
SignalManager.connect("player_pronoun_changed", self, "_on_player_pronoun_changed")
# warning-ignore:return_value_discarded
SignalManager.connect("player_character_changed", self, "_on_player_character_changed")
# warning-ignore:return_value_discarded
SignalManager.connect("player_character_override_changed", self, "_on_player_character_override_changed")
# warning-ignore:return_value_discarded
SignalManager.connect("score_changed", self, "_on_player_score_changed")
_on_NumberOfPlayers_item_selected(2)
SignalManager.emit_signal("main_ready", $ObsWebsocket)
# warning-ignore:return_value_discarded
SignalManager.connect("com_name_changed", self, "_on_com_name_changed")
# warning-ignore:return_value_discarded
SignalManager.connect("com_soical_changed", self, "_on_com_social_changed")
# warning-ignore:return_value_discarded
SignalManager.connect("com_pronoun_changed", self, "_on_com_pronoun_changed")
func _get_player_source_name(source, setting) -> String:
var source_name
var players = Settings.json_info["players"]
for i in range(players.size()):
if players[i].has(source):
source_name = players[i].get(source).get(setting)
return source_name
func _get_com_source_name(source, setting) -> String:
var source_name
var coms = Settings.json_info["coms"]
for i in range(coms.size()):
if coms[i].has(source):
source_name = coms[i].get(source).get(setting)
return source_name
func _get_info_source_name(setting) -> String:
var source_name
for i in Settings.json_info["information"]:
if i.has("Video"):
source_name = i["Video"].get(setting)
return source_name
func _on_com_name_changed(source, text) -> void:
var source_name = _get_com_source_name(source, "obs_name")
Settings.com_names[source_name] = text
obs_websocket.send_command("SetSourceSettings", {"sourceName":source_name, "sourceSettings":{"text":text}})
func _on_com_social_changed(source, text) -> void:
var source_name = _get_com_source_name(source, "social")
obs_websocket.send_command("SetSourceSettings", {"sourceName":source_name, "sourceSettings":{"text":text}})
func _on_com_pronoun_changed(source, text) -> void:
var source_name = _get_com_source_name(source, "pronouns")
obs_websocket.send_command("SetSourceSettings", {"sourceName":source_name, "sourceSettings":{"text":text}})
func _on_player_name_changed(source, text) -> void:
var source_name = _get_player_source_name(source, "obs_name")
Settings.player_names[source_name] = text
obs_websocket.send_command("SetSourceSettings", {"sourceName":source_name, "sourceSettings":{"text":text}})
func _on_player_social_changed(source, text) -> void:
var source_name = _get_player_source_name(source, "social")
obs_websocket.send_command("SetSourceSettings", {"sourceName":source_name, "sourceSettings":{"text":text}})
func _on_player_pronoun_changed(source, text) -> void:
var source_name = _get_player_source_name(source, "pronouns")
obs_websocket.send_command("SetSourceSettings", {"sourceName":source_name, "sourceSettings":{"text":text}})
func _on_player_character_changed(source, text) -> void:
var source_name = _get_player_source_name(source, "character")
Settings.player_characters[source_name] = text
obs_websocket.send_command("SetSourceSettings", {"sourceName":source_name, "sourceSettings":{"text":text}})
func _on_player_character_override_changed(source, text) -> void:
var source_name = _get_player_source_name(source, "character")
Settings.player_characters[source_name] = text
obs_websocket.send_command("SetSourceSettings", {"sourceName":source_name, "sourceSettings":{"text":text}})
func _on_player_score_changed(source, score) -> void:
var source_name = _get_player_source_name(source, "score")
var text = str(score)
obs_websocket.send_command("SetSourceSettings", {"sourceName":source_name, "sourceSettings":{"text":text}})
func _on_EventNameInput_text_changed(new_text: String) -> void:
var source_name : String = _get_info_source_name("eventname")
Settings.event_name = new_text
obs_websocket.send_command("SetSourceSettings", {"sourceName":source_name, "sourceSettings":{"text":Settings.event_name}})
func _on_ShorthandInput_text_changed(new_text: String) -> void:
var source_name : String = _get_info_source_name("shorthand")
Settings.shorthand_name = new_text
obs_websocket.send_command("SetSourceSettings", {"sourceName":source_name, "sourceSettings":{"text":Settings.shorthand_name}})
func _on_RoundInput_text_changed(new_text: String) -> void:
var source_name : String = _get_info_source_name("round")
Settings.round_name = new_text
obs_websocket.send_command("SetSourceSettings", {"sourceName":source_name, "sourceSettings":{"text":Settings.round_name}})
func _on_GameDropDown_item_selected(index: int) -> void:
Settings.game_name = game_dropdown_menu.get_item_text(index)
SignalManager.emit_signal("game_changed", Settings.game_name)
func _on_GameTypeOptions_item_selected(index: int) -> void:
### INDEX REFERENCE
### 0: Singles
### 1: Doubles
### 2: Squad Strike
### 3: Frindlies
### 4: Casuals
Settings.game_type = gametype_dropdown_menu.get_item_text(index)
match index:
0:
_on_NumberOfPlayers_item_selected(2)
number_of_players_menu.select(2)
$TabContainer/Main/PanelContainer/VBoxContainer/ScoreLine/Player1/Label.text = "Player 1 Wins"
$TabContainer/Main/PanelContainer/VBoxContainer/ScoreLine/Player2/Label.text = "Player 2 Wins"
1:
_on_NumberOfPlayers_item_selected(4)
number_of_players_menu.select(4)
$TabContainer/Main/PanelContainer/VBoxContainer/ScoreLine/Player1/Label.text = "Team 1 Wins"
$TabContainer/Main/PanelContainer/VBoxContainer/ScoreLine/Player2/Label.text = "Team 2 Wins"
func _on_NumberOfPlayers_item_selected(index: int) -> void:
SignalManager.emit_signal("reset_player_lines")
if index == 0:
$Container/AcceptDialog.show()
# Determine how many PlayerLines to show. If modulate is 0, that means
# we have all 4 slots, but don't need a new line so we subtract 1.
# warning-ignore:integer_division
var line_count = index / 4
var modulate_line = index % 4
if modulate_line != 0:
line_count = line_count + 1
for i in range(1,line_count+1):
var line_temp = "PlayerLine" + str(i)
var line = find_node(line_temp)
line.visible = true
for k in range((i*4)-3,index+1):
if k > 4:
k = k - 4
line.show_players(k, i)
func _on_obs_updated(data) -> void:
print(data)
func _on_obs_connected() -> void:
print("connected")
func _on_obs_scene_list_returned(data) -> void:
pass
###############################################################################
# Testing Area #
###############################################################################
var command : String = "StartRecording"
var command_dict : = {}
func _on_temp_Button_pressed():
obs_websocket.send_command(command, command_dict)
func _on_SendCommandInfo_text_entered(new_text):
command = new_text
func _on_OptionalLines_text_entered(new_text):
command_dict = parse_json(new_text)