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Support compiling with Godot 4.7-dev
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godot_1d_defines.h

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// This file should be included before any other files.
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#if GODOT_MODULE
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#include "core/object/callable_mp.h"
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#include "core/object/class_db.h"
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#include "core/string/ustring.h"
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#include "core/version.h"

nodes/audio_player_1d.cpp

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#include "audio_listener_1d.h"
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#include "camera_1d.h"
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#include "core/config/engine.h"
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#include "scene/2d/audio_listener_2d.h"
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#include "scene/2d/camera_2d.h"
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#include "scene/main/viewport.h"

nodes/node_1d.cpp

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#include "node_1d.h"
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#if GODOT_VERSION_MAJOR == 4 && GODOT_VERSION_MINOR < 6
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#include "servers/rendering_server.h"
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#else
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#include "servers/rendering/rendering_server.h"
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#endif
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#ifdef TOOLS_ENABLED
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Dictionary Node1D::_edit_get_state() const {
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Dictionary state;

nodes/sprite_1d.cpp

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#include "sprite_1d.h"
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#include "core/core_string_names.h"
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#include "core/object/callable_mp.h"
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#include "scene/main/viewport.h"
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#include "scene/scene_string_names.h"
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