can we get the following nodes?
GameObject2D
GameObject3D
these nodes would simply only be a 2d/3d transform, a enabled property and components
the main reason for this suggestions is so that we can use a ecs workflow and static utility functions to implement our own behaviours and logic.
can we get the following nodes?
GameObject2D
GameObject3D
these nodes would simply only be a 2d/3d transform, a enabled property and components
the main reason for this suggestions is so that we can use a ecs workflow and static utility functions to implement our own behaviours and logic.