Skip to content

[DISCUSSION] Plugin Functions (what will do) #2

@nonunknown

Description

@nonunknown

While we discuss UX at #1 I think its important to decide the plugin functions, I mean what it will be able to do.
Also a lot of objectives was mentioned in godot-proposals 119, but here we need to specify more things, and more specific things too. Here's my list:

  • Copy source files to project folder e.g library/HelloWorld.cpp to godotproject/cpp/HelloWorld.cpp
  • Support Cross-compiling for all platforms
  • Support Rust Language (Done yet!)
  • Support Nim Language (to study)

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions