While we discuss UX at #1 I think its important to decide the plugin functions, I mean what it will be able to do.
Also a lot of objectives was mentioned in godot-proposals 119, but here we need to specify more things, and more specific things too. Here's my list:
- Copy source files to project folder e.g library/HelloWorld.cpp to godotproject/cpp/HelloWorld.cpp
- Support Cross-compiling for all platforms
- Support Rust Language (Done yet!)
- Support Nim Language (to study)
While we discuss UX at #1 I think its important to decide the plugin functions, I mean what it will be able to do.
Also a lot of objectives was mentioned in godot-proposals 119, but here we need to specify more things, and more specific things too. Here's my list: