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1 |
| -# Changelog # |
| 1 | +# Changelog |
2 | 2 |
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3 | 3 | This document lists new features, improvements, changes, and bug fixes in each release of the package.
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4 | 4 |
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5 |
| -## GDScript mode 1.0.2 ## |
| 5 | +## GDScript mode 1.1.0 |
6 | 6 |
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7 |
| -### Changes ### |
| 7 | +Emacs GDScript mode is now available on the [MELPA](https://melpa.org/) package archive! |
| 8 | + |
| 9 | +### Features |
| 10 | + |
| 11 | +- Added commands to run files or open the project in Godot. Type `M-x gdscript-godot` to find and try them. |
| 12 | + |
| 13 | +### Bug fixes |
| 14 | + |
| 15 | +- Fixed incorrect match block indentation. |
| 16 | +- Fixed error with code folding. |
| 17 | +- Added syntax highlighting for more built-in keywords . |
| 18 | +- Fixed error at startup on Emacs 26.3 |
| 19 | + |
| 20 | +### Documentation |
| 21 | + |
| 22 | +- Added instructions to install with use-package. |
| 23 | +- Updated install instructions for MELPA. |
| 24 | +- Added documentation on using `gdscript-godot-*` commands. |
| 25 | + |
| 26 | +## GDScript mode 1.0.2 |
| 27 | + |
| 28 | +### Changes |
8 | 29 |
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9 | 30 | - Addressed linting and checkdoc errors for a release on the [MELPA](https://melpa.org/) package archive.
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10 | 31 | - Split some more of the code to make the code easier to read and to maintain.
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11 | 32 |
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12 |
| -### Bug fixes ### |
| 33 | +### Bug fixes |
13 | 34 |
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14 | 35 | - Fixed `function-definition-void` errors in some cases due to a missing file import.
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15 | 36 | - Fixed package loading error in some configurations.
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16 | 37 | - Added syntax highlighting and completion for the following keywords: `in`, `and`, `or`, `not`, `true`, `false`.
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17 | 38 | - Fixed incorrect auto-indentation in `match` blocks.
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18 | 39 |
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19 |
| -## GDScript mode 1.0.1 ## |
| 40 | +## GDScript mode 1.0.1 |
20 | 41 |
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21 | 42 | This minor release fixes a bug with the GDScript keywords.
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22 | 43 |
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23 |
| -### Improvements ### |
| 44 | +### Improvements |
24 | 45 |
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25 | 46 | - Compile keywords for faster auto-completion and syntax highlighting.
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26 | 47 |
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27 |
| -### Bug fixes ### |
| 48 | +### Bug fixes |
28 | 49 |
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29 | 50 | - Fixed missing language keywords and constants lists.
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30 | 51 |
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31 |
| -## GDScript mode 1.0.0 ## |
| 52 | +## GDScript mode 1.0.0 |
32 | 53 |
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33 | 54 | This is the initial release of gdscript-mode, which adds support for the [Godot engine](https://godotengine.org/)'s GDScript programming language in Emacs.
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34 | 55 |
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