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Define redirect_build_objects=no to avoid copying GBs of bin/obj
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build-android/build.sh

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@@ -6,7 +6,7 @@ set -e
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# Debug symbols are enabled for the Android builds. Gradle will strip them out of
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# the final artifacts and generate a separate debug symbols file.
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no"
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export OPTIONS="production=yes debug_symbols=yes"
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export OPTIONS_MONO="module_mono_enabled=yes"
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export TERM=xterm

build-ios/build.sh

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@@ -4,7 +4,7 @@ set -e
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# Config
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no"
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# Keep LTO disabled for iOS - it works but it makes linking apps on deploy very slow,
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# which is seen as a regression in the current workflow.
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export OPTIONS="production=yes use_lto=no"

build-linux/build.sh

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# Config
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no"
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export OPTIONS="production=yes accesskit_sdk_path=/root/accesskit/accesskit-c"
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export OPTIONS_MONO="module_mono_enabled=yes"
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export TERM=xterm

build-macos/build.sh

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@@ -4,7 +4,7 @@ set -e
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# Config
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no"
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export OPTIONS="osxcross_sdk=darwin24.2 production=yes use_volk=no vulkan_sdk_path=/root/moltenvk angle_libs=/root/angle accesskit_sdk_path=/root/accesskit/accesskit-c"
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export OPTIONS_MONO="module_mono_enabled=yes"
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export TERM=xterm

build-web/build.sh

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@@ -20,7 +20,7 @@ declare -a JOBS_NOTHREADS=(
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"target=template_release dlink_enabled=yes threads=no"
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)
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export SCONS="scons -j$(expr ${NUM_CORES} / ${NUM_JOBS}) verbose=yes warnings=no progress=no"
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export SCONS="scons -j$(expr ${NUM_CORES} / ${NUM_JOBS}) verbose=yes warnings=no progress=no redirect_build_objects=no"
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export OPTIONS="production=yes"
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export OPTIONS_MONO="module_mono_enabled=yes -j${NUM_CORES}"
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export TERM=xterm

build-windows/build.sh

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@@ -4,7 +4,7 @@ set -e
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# Config
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7-
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no"
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export OPTIONS="production=yes use_mingw=yes angle_libs=/root/angle mesa_libs=/root/mesa d3d12=yes accesskit_sdk_path=/root/accesskit/accesskit-c"
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export OPTIONS_MONO="module_mono_enabled=yes"
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export OPTIONS_LLVM="use_llvm=yes mingw_prefix=/root/llvm-mingw"

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