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Description
Godot version
https://github.com/godotengine/godot/tree/4ab8fb809396fa38ba929fec97cfcb7193f1c44d
godot-cpp version
https://github.com/godotengine/godot-cpp/tree/99926d8e2027f6bfdc66e341a1c735b20eda61e4
System information
Windows 11, Nvidia 3090, Vulkan forward+
Issue description
We are trying to upgrade to 4.3 and loading with godot double precision crashes when using the gdextension.
CraterCrash/godot-orchestrator#450
Also, I noticed that execution of the game doesn't crash, but the editor does.
Steps to reproduce
- compile godot engine precision=double
- load project
- load gdextension for orchestrator
- open a orchestration file
Minimal reproduction project
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