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| 1 | +extends Node |
| 2 | + |
| 3 | +const ROT_SPEED = 0.003 |
| 4 | +const ZOOM_SPEED = 0.125 |
| 5 | +const MAIN_BUTTONS = MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT | MOUSE_BUTTON_MASK_MIDDLE |
| 6 | + |
| 7 | +var tester_index = 0 |
| 8 | +var rot_x = -TAU / 16 # This must be kept in sync with RotationX. |
| 9 | +var rot_y = TAU / 8 # This must be kept in sync with CameraHolder. |
| 10 | +var camera_distance = 2.0 |
| 11 | +var base_height = ProjectSettings.get_setting("display/window/size/viewport_height") |
| 12 | + |
| 13 | +@onready var testers = $Testers |
| 14 | +@onready var camera_holder = $CameraHolder # Has a position and rotates on Y. |
| 15 | +@onready var rotation_x = $CameraHolder/RotationX |
| 16 | +@onready var camera = $CameraHolder/RotationX/Camera3D |
| 17 | + |
| 18 | + |
| 19 | +func _ready(): |
| 20 | + camera_holder.transform.basis = Basis.from_euler(Vector3(0, rot_y, 0)) |
| 21 | + rotation_x.transform.basis = Basis.from_euler(Vector3(rot_x, 0, 0)) |
| 22 | + update_gui() |
| 23 | + |
| 24 | + |
| 25 | +func _unhandled_input(event): |
| 26 | + if event.is_action_pressed("ui_left"): |
| 27 | + _on_previous_pressed() |
| 28 | + if event.is_action_pressed("ui_right"): |
| 29 | + _on_next_pressed() |
| 30 | + |
| 31 | + if event is InputEventMouseButton: |
| 32 | + if event.button_index == MOUSE_BUTTON_WHEEL_UP: |
| 33 | + camera_distance -= ZOOM_SPEED |
| 34 | + if event.button_index == MOUSE_BUTTON_WHEEL_DOWN: |
| 35 | + camera_distance += ZOOM_SPEED |
| 36 | + camera_distance = clamp(camera_distance, 1.5, 6) |
| 37 | + |
| 38 | + if event is InputEventMouseMotion and event.button_mask & MAIN_BUTTONS: |
| 39 | + # Compensate motion speed to be resolution-independent (based on the window height). |
| 40 | + var relative_motion = event.relative * DisplayServer.window_get_size().y / base_height |
| 41 | + rot_y -= relative_motion.x * ROT_SPEED |
| 42 | + rot_x -= relative_motion.y * ROT_SPEED |
| 43 | + rot_x = clamp(rot_x, -1.57, 0) |
| 44 | + camera_holder.transform.basis = Basis.from_euler(Vector3(0, rot_y, 0)) |
| 45 | + rotation_x.transform.basis = Basis.from_euler(Vector3(rot_x, 0, 0)) |
| 46 | + |
| 47 | + |
| 48 | +func _process(delta): |
| 49 | + var current_tester = testers.get_child(tester_index) |
| 50 | + # This code assumes CameraHolder's X and Y coordinates are already correct. |
| 51 | + var current_position = camera_holder.global_transform.origin.z |
| 52 | + var target_position = current_tester.global_transform.origin.z |
| 53 | + camera_holder.global_transform.origin.z = lerp(current_position, target_position, 3 * delta) |
| 54 | + camera.position.z = lerp(camera.position.z, camera_distance, 10 * delta) |
| 55 | + |
| 56 | + |
| 57 | +func _on_previous_pressed(): |
| 58 | + tester_index = max(0, tester_index - 1) |
| 59 | + update_gui() |
| 60 | + |
| 61 | + |
| 62 | +func _on_next_pressed(): |
| 63 | + tester_index = min(tester_index + 1, testers.get_child_count() - 1) |
| 64 | + update_gui() |
| 65 | + |
| 66 | + |
| 67 | +func update_gui(): |
| 68 | + $TestName.text = str(testers.get_child(tester_index).name).capitalize() |
| 69 | + $Previous.disabled = tester_index == 0 |
| 70 | + $Next.disabled = tester_index == testers.get_child_count() - 1 |
| 71 | + |
| 72 | + |
| 73 | +func _on_fxaa_toggled(button_pressed): |
| 74 | + get_viewport().screen_space_aa = Viewport.SCREEN_SPACE_AA_FXAA if button_pressed else Viewport.SCREEN_SPACE_AA_DISABLED |
| 75 | + |
| 76 | + |
| 77 | +func _on_temporal_antialiasing_toggled(button_pressed): |
| 78 | + get_viewport().use_taa = button_pressed |
| 79 | + |
| 80 | + |
| 81 | +func _on_msaa_item_selected(index): |
| 82 | + get_viewport().msaa = index |
| 83 | + |
| 84 | + |
| 85 | +func _on_render_scale_item_selected(index): |
| 86 | + match index: |
| 87 | + 0: |
| 88 | + get_viewport().scaling_3d_scale = 0.5 |
| 89 | + 1: |
| 90 | + get_viewport().scaling_3d_scale = 0.75 |
| 91 | + 2: |
| 92 | + get_viewport().scaling_3d_scale = 1.0 |
| 93 | + 3: |
| 94 | + get_viewport().scaling_3d_scale = 1.25 |
| 95 | + 4: |
| 96 | + get_viewport().scaling_3d_scale = 1.5 |
| 97 | + 5: |
| 98 | + get_viewport().scaling_3d_scale = 1.75 |
| 99 | + 6: |
| 100 | + get_viewport().scaling_3d_scale = 2.0 |
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