@@ -8,132 +8,84 @@ margins = Vector2i(28, 75)
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texture_region_size = Vector2i (135 , 105 )
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0:0/next_alternative_id = 8
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0:0/0 = 0
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- 0:0/0/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/1 = 1
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0:0/1/flip_h = true
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- 0:0/1/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/1/physics_layer_0/angular_velocity = 0.0
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0:0/2 = 2
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0:0/2/flip_v = true
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- 0:0/2/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/2/physics_layer_0/angular_velocity = 0.0
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0:0/3 = 3
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0:0/3/flip_h = true
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0:0/3/flip_v = true
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- 0:0/3/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/3/physics_layer_0/angular_velocity = 0.0
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0:0/4 = 4
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0:0/4/transpose = true
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- 0:0/4/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/4/physics_layer_0/angular_velocity = 0.0
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0:0/5 = 5
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0:0/5/flip_h = true
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0:0/5/transpose = true
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- 0:0/5/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/5/physics_layer_0/angular_velocity = 0.0
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0:0/6 = 6
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0:0/6/flip_v = true
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0:0/6/transpose = true
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- 0:0/6/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/6/physics_layer_0/angular_velocity = 0.0
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0:0/7 = 7
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0:0/7/flip_h = true
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0:0/7/flip_v = true
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0:0/7/transpose = true
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- 0:0/7/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/7/physics_layer_0/angular_velocity = 0.0
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[sub_resource type ="TileSetAtlasSource" id ="TileSetAtlasSource_fa1vh" ]
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texture = ExtResource ("1" )
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margins = Vector2i (221 , 75 )
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texture_region_size = Vector2i (135 , 105 )
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0:0/next_alternative_id = 8
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0:0/0 = 0
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- 0:0/0/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/1 = 1
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0:0/1/flip_h = true
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- 0:0/1/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/1/physics_layer_0/angular_velocity = 0.0
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0:0/2 = 2
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0:0/2/flip_v = true
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- 0:0/2/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/2/physics_layer_0/angular_velocity = 0.0
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0:0/3 = 3
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0:0/3/flip_h = true
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0:0/3/flip_v = true
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- 0:0/3/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/3/physics_layer_0/angular_velocity = 0.0
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0:0/4 = 4
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0:0/4/transpose = true
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- 0:0/4/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/4/physics_layer_0/angular_velocity = 0.0
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0:0/5 = 5
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0:0/5/flip_h = true
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0:0/5/transpose = true
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- 0:0/5/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/5/physics_layer_0/angular_velocity = 0.0
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0:0/6 = 6
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0:0/6/flip_v = true
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0:0/6/transpose = true
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- 0:0/6/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/6/physics_layer_0/angular_velocity = 0.0
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0:0/7 = 7
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0:0/7/flip_h = true
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0:0/7/flip_v = true
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0:0/7/transpose = true
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- 0:0/7/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/7/physics_layer_0/angular_velocity = 0.0
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[sub_resource type ="TileSetAtlasSource" id ="TileSetAtlasSource_xpb3e" ]
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texture = ExtResource ("1" )
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margins = Vector2i (28 , 220 )
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texture_region_size = Vector2i (140 , 140 )
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0:0/next_alternative_id = 8
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0:0/0 = 0
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- 0:0/0/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array (-2 , -2 , 62 , 30 , -2 , 62 , -66 , 30 )
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0:0/1 = 1
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0:0/1/flip_h = true
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- 0:0/1/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/1/physics_layer_0/angular_velocity = 0.0
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0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array (2 , -2 , -62 , 30 , 2 , 62 , 66 , 30 )
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0:0/2 = 2
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0:0/2/flip_v = true
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- 0:0/2/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/2/physics_layer_0/angular_velocity = 0.0
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0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array (-2 , 2 , 62 , -30 , -2 , -62 , -66 , -30 )
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0:0/3 = 3
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0:0/3/flip_h = true
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0:0/3/flip_v = true
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- 0:0/3/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/3/physics_layer_0/angular_velocity = 0.0
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0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array (2 , 2 , -62 , -30 , 2 , -62 , 66 , -30 )
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0:0/4 = 4
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0:0/4/transpose = true
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- 0:0/4/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/4/physics_layer_0/angular_velocity = 0.0
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0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array (-2 , -2 , 62 , 30 , -2.00001 , 62 , -66 , 30 )
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0:0/5 = 5
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0:0/5/flip_h = true
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0:0/5/transpose = true
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- 0:0/5/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/5/physics_layer_0/angular_velocity = 0.0
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0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array (2 , -2 , -62 , 30 , 1.99999 , 62 , 66 , 30 )
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0:0/6 = 6
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0:0/6/flip_v = true
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0:0/6/transpose = true
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- 0:0/6/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/6/physics_layer_0/angular_velocity = 0.0
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0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array (-2 , 2 , 62 , -30 , -1.99999 , -62 , -66 , -30 )
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0:0/7 = 7
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0:0/7/flip_h = true
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0:0/7/flip_v = true
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0:0/7/transpose = true
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- 0:0/7/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/7/physics_layer_0/angular_velocity = 0.0
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0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array (2 , 2 , -62 , -30 , 2.00001 , -62 , 66 , -30 )
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[sub_resource type ="TileSetAtlasSource" id ="TileSetAtlasSource_aki5c" ]
@@ -142,48 +94,32 @@ margins = Vector2i(259, 241)
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texture_region_size = Vector2i (55 , 95 )
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0:0/next_alternative_id = 8
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0:0/0 = 0
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- 0:0/0/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array (-22.5 , 19.5 , -10.5 , 11.5 , 13.5 , 11.5 , 25.5 , 19.5 , 25.5 , 35.5 , 13.5 , 43.5 , -6.5 , 43.5 , -22.5 , 35.5 )
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0:0/1 = 1
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0:0/1/flip_h = true
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- 0:0/1/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/1/physics_layer_0/angular_velocity = 0.0
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0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array (22.5 , 19.5 , 10.5 , 11.5 , -13.5 , 11.5 , -25.5 , 19.5 , -25.5 , 35.5 , -13.5 , 43.5 , 6.5 , 43.5 , 22.5 , 35.5 )
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0:0/2 = 2
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0:0/2/flip_v = true
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- 0:0/2/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/2/physics_layer_0/angular_velocity = 0.0
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0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array (-22.5 , -19.5 , -10.5 , -11.5 , 13.5 , -11.5 , 25.5 , -19.5 , 25.5 , -35.5 , 13.5 , -43.5 , -6.5 , -43.5 , -22.5 , -35.5 )
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0:0/3 = 3
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0:0/3/flip_h = true
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0:0/3/flip_v = true
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- 0:0/3/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/3/physics_layer_0/angular_velocity = 0.0
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0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array (22.5 , -19.5 , 10.5 , -11.5 , -13.5 , -11.5 , -25.5 , -19.5 , -25.5 , -35.5 , -13.5 , -43.5 , 6.5 , -43.5 , 22.5 , -35.5 )
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0:0/4 = 4
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0:0/4/transpose = true
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- 0:0/4/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/4/physics_layer_0/angular_velocity = 0.0
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0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array (-22.5 , 19.5 , -10.5 , 11.5 , 13.5 , 11.5 , 25.5 , 19.5 , 25.5 , 35.5 , 13.5 , 43.5 , -6.5 , 43.5 , -22.5 , 35.5 )
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0:0/5 = 5
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0:0/5/flip_h = true
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0:0/5/transpose = true
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- 0:0/5/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/5/physics_layer_0/angular_velocity = 0.0
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0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array (22.5 , 19.5 , 10.5 , 11.5 , -13.5 , 11.5 , -25.5 , 19.5 , -25.5 , 35.5 , -13.5 , 43.5 , 6.5 , 43.5 , 22.5 , 35.5 )
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0:0/6 = 6
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0:0/6/flip_v = true
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0:0/6/transpose = true
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- 0:0/6/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/6/physics_layer_0/angular_velocity = 0.0
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0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array (-22.5 , -19.5 , -10.5 , -11.5 , 13.5 , -11.5 , 25.5 , -19.5 , 25.5 , -35.5 , 13.5 , -43.5 , -6.5 , -43.5 , -22.5 , -35.5 )
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0:0/7 = 7
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0:0/7/flip_h = true
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0:0/7/flip_v = true
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0:0/7/transpose = true
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- 0:0/7/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/7/physics_layer_0/angular_velocity = 0.0
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0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array (22.5 , -19.5 , 10.5 , -11.5 , -13.5 , -11.5 , -25.5 , -19.5 , -25.5 , -35.5 , -13.5 , -43.5 , 6.5 , -43.5 , 22.5 , -35.5 )
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[sub_resource type ="TileSetAtlasSource" id ="TileSetAtlasSource_ec70s" ]
@@ -192,48 +128,32 @@ margins = Vector2i(54, 426)
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texture_region_size = Vector2i (85 , 110 )
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0:0/next_alternative_id = 8
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0:0/0 = 0
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- 0:0/0/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array (-40.5 , 31 , 39.5 , -9 , 39.5 , 15 , -40.5 , 55 )
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0:0/1 = 1
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0:0/1/flip_h = true
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- 0:0/1/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/1/physics_layer_0/angular_velocity = 0.0
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0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array (40.5 , 31 , -39.5 , -9 , -39.5 , 15 , 40.5 , 55 )
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0:0/2 = 2
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0:0/2/flip_v = true
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- 0:0/2/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/2/physics_layer_0/angular_velocity = 0.0
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0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array (-40.5 , -31 , 39.5 , 9 , 39.5 , -15 , -40.5 , -55 )
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0:0/3 = 3
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0:0/3/flip_h = true
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0:0/3/flip_v = true
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- 0:0/3/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/3/physics_layer_0/angular_velocity = 0.0
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0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array (40.5 , -31 , -39.5 , 9 , -39.5 , -15 , 40.5 , -55 )
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0:0/4 = 4
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0:0/4/transpose = true
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- 0:0/4/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/4/physics_layer_0/angular_velocity = 0.0
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0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array (-40.5 , 31 , 39.5 , -9 , 39.5 , 15 , -40.5 , 55 )
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0:0/5 = 5
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0:0/5/flip_h = true
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0:0/5/transpose = true
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- 0:0/5/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/5/physics_layer_0/angular_velocity = 0.0
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0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array (40.5 , 31 , -39.5 , -9 , -39.5 , 15 , 40.5 , 55 )
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0:0/6 = 6
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0:0/6/flip_v = true
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0:0/6/transpose = true
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- 0:0/6/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/6/physics_layer_0/angular_velocity = 0.0
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0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array (-40.5 , -31 , 39.5 , 9 , 39.5 , -15 , -40.5 , -55 )
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0:0/7 = 7
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0:0/7/flip_h = true
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0:0/7/flip_v = true
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0:0/7/transpose = true
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- 0:0/7/physics_layer_0/linear_velocity = Vector2 (0 , 0 )
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- 0:0/7/physics_layer_0/angular_velocity = 0.0
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0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array (40.5 , -31 , -39.5 , 9 , -39.5 , -15 , 40.5 , -55 )
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[resource ]
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