Open
Description
Which demo project is affected:
networking/multiplayer_bomber
OS/device including version:
Godot version 4.3
Issue description:
Player rotation of the player in the server is not synced with that of the client when the client player throws a bomb at the server player.
This occurs when a player is bombed consecutively before the change occurs.
Screenshots of issue:
The player on the left is the server and player on the right is the client.
Rein is the server player while rage is the client player.