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Player rotation not syncing after consecutive bomb explosion in multiplayer bomber. #1160

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@waynemwashuma

Description

@waynemwashuma

Which demo project is affected:
networking/multiplayer_bomber

OS/device including version:
Godot version 4.3

Issue description:

Player rotation of the player in the server is not synced with that of the client when the client player throws a bomb at the server player.
This occurs when a player is bombed consecutively before the change occurs.

Screenshots of issue:
The player on the left is the server and player on the right is the client.

Rein is the server player while rage is the client player.

godot.issue.mp4

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