-
-
Notifications
You must be signed in to change notification settings - Fork 2k
Description
Right now it seems like the demo projects are all over the place with how they're laid out, and what file types are used. As an example of some issues in layout I see:
-
Some demos with relatively few files will store the files in the root of the project, which is okay. But others that also have relatively few files will sort them into directories. This also applies to projects who have large amounts of files.
-
A couple demos appear to make directories specifically for one type of object, and will only store that object's
*.gdand*.tscnfile in there (they will over-categorize). Most others will generalize the content into one directory (i.e. graphics going intores://art/instead of a subdirectory ofres://art/; they will over-generalize). -
Some demos use
*.scninstead of*.tscn. Some will use*.materialor*.meshinstead of*.tres. -
Some demos will include the
default_*.tresfiles, while others will not. -
The naming scheme of both folders and files is just not consistent at all. Some use
snake_case, some useCamelCase, some opt not to use either and just putwordstogether. I notice thatnetworking/multiplayer_bombereven seems to mix and match. -
To add to this, files that are used for non-engine purposes (such as
2d/dodge_the_creeps/attributions.txt) also don't seem to have a consistent naming scheme. -
The plugin demos should be a full project rather than just the project folder, in order to maintain consistency instead of arbitrarily requiring the user to have to figure out that there's a step 2 (Installing) to those plugin examples.
-
And finally, I noticed that
visual_script/multitouch_viewuses a GDScript file in a project that, in my opinion, should be entirely VisualScript. Perhaps that's nitpicking, but I see it as an inconsistency I should note for the sake of this issue.
All of this, at least to me, adds up to a demo project repository that just seems harsh to navigate. For every new demo project I explore, I would have to figure out what sort of layout that demo project is using. And while it takes maybe two to three seconds for me, I imagine for beginners it might take even longer.