Skip to content

High Perf Optimization Demo, showing batch 3d object workflow from Script #373

Open
@jasonswearingen

Description

@jasonswearingen

Describe the project you are working on:
C# Async Job System for high performance. (development taking place here)

Describe the problem or limitation you are having in your project:
Lack of information showing the highest performance way of creating 3d objects, moving them, and applying physics.

Describe how this feature / enhancement will help you overcome this problem or limitation:
A demo showing the highest possible efficiency for batch 3d object creation, movement, and physics would be a great reference for me, and anyone else looking to write a high performance game in C# or GDScript.

Show a mock up screenshots/video or a flow diagram explaining how your proposal will work:

A worker thread that creates 100 cubes, moves them around randomly, and haves them bounce off of eachother.

Describe implementation detail for your proposal (in code), if possible:
Needs someone familiar with core features (espcially VisualServer and Physics) to make a demo.

Care taken to verify race conditions don't occur. Maybe this can be verified by a seperate demo where a single object moves in a pre-determined loop, and the previous position is validated in code and visually.

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions