Description
Describe the project you are working on:
C# Async Job System for high performance. (development taking place here)
Describe the problem or limitation you are having in your project:
Lack of information showing the highest performance way of creating 3d objects, moving them, and applying physics.
Describe how this feature / enhancement will help you overcome this problem or limitation:
A demo showing the highest possible efficiency for batch 3d object creation, movement, and physics would be a great reference for me, and anyone else looking to write a high performance game in C# or GDScript.
Show a mock up screenshots/video or a flow diagram explaining how your proposal will work:
A worker thread that creates 100 cubes, moves them around randomly, and haves them bounce off of eachother.
Describe implementation detail for your proposal (in code), if possible:
Needs someone familiar with core features (espcially VisualServer and Physics) to make a demo.
Care taken to verify race conditions don't occur. Maybe this can be verified by a seperate demo where a single object moves in a pre-determined loop, and the previous position is validated in code and visually.