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Description
Godot version:
Vulkan master
OS/device including version:
Arch Linux
Issue description:
2D in 3D viewports work (display correctly). But it doesn't work the other way around.
This becomes a problem when the whole display of a game is black because the viewport doesn't render anything (e. g. when using anaglyph effect with two cameras).
Maybe it's not implemented yet.
Steps to reproduce:

(the 3D character is not visible)
Minimal reproduction project:
- https://github.com/godotengine/godot-demo-projects/tree/master/viewport/3d_in_2d (godot demo 3d in 2d)
- https://www.dropbox.com/sh/mhjvlg6zot8and3/AAC7JvaNF_bVst2ILFVW6J6ha?dl=0 (anaglyph_tutorial.zip)