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Which demo project is affected:
godot-demo-projects/audio/mic_record
Description:
The demo and instructions show how to print out the format, mix_rate and stereo flags, but not how to set any of them.
The AudioStreamSample class has a format option FORMAT_IMA_ADPCM, which would compress the signal. Even being able to set the stereo flag to false would save 50% of the bandwidth, as it's generally not relevant when you have a single microphone and therefore should be part of the example.
(If there is no way to set these values, maybe this issue should be filed with the core system.)