-
-
Notifications
You must be signed in to change notification settings - Fork 2k
Closed
Description
Which demo project is affected:
gui_in_3d
OS/device including version:
Linux / 3.2.1.stable.official
Issue description:
- If the tree is paused, a
CollisionObjectwill not emitmouse_enteredandmouse_exitedsignals. - this causes the demo to never set
is_mouse_insideand in turn breaking the input relaying
Screenshots of issue:
https://streamable.com/ini8fw
I found this when implementing a pause screen for a godot VR project.
I'm unsure if this is an expected limitation of the implementation or if there's a better alternative that could be used to make GUI work in VR (3d).
I've created #39094 in the godotengine repo which duplicated #38370.
If this is a bug in the engine, this issue can probably be closed.