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gui_in_3d not usable when tree is paused #474

@makepanic

Description

@makepanic

Which demo project is affected:
gui_in_3d

OS/device including version:
Linux / 3.2.1.stable.official

Issue description:

  • If the tree is paused, a CollisionObject will not emit mouse_entered and mouse_exited signals.
  • this causes the demo to never set is_mouse_inside and in turn breaking the input relaying

Screenshots of issue:
https://streamable.com/ini8fw

I found this when implementing a pause screen for a godot VR project.
I'm unsure if this is an expected limitation of the implementation or if there's a better alternative that could be used to make GUI work in VR (3d).

I've created #39094 in the godotengine repo which duplicated #38370.

If this is a bug in the engine, this issue can probably be closed.

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