Skip to content

[TRACKER] Porting the demos to Godot 4Β #697

Open
@aaronfranke

Description

@aaronfranke

This issue tracks the progress of porting the Godot demo projects to Godot 4.0. This list is in alphabetical order by folder path.

  • βœ… and a checked box means that the demo is fully ported and working.
  • 🚧 means that the demo still needs to be ported manually.
  • πŸ› means that there are engine (not project) bugs that show up in this project. Projects that have bugs but the cause is unknown don't get πŸ›.
  • 🐞 means that there are minor bugs such as errors printing in the console.
  • πŸŒ‹ means that there is a bug with rendering (possibly a problem with the project).
  • πŸ“œ means that there is a bug with scripting (can be GDScript/C#/VisualScript).
  • πŸ–½ means that this project uses TileMap. 3.x tile data doesn't work in master.
  • πŸ’₯ means that opening the editor with this project causes the engine to crash.

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions