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Merge pull request #11800 from Calinou/gpu-optimization-shaded-particles
Improve wording for shaded particles in GPU optimization
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tutorials/performance/gpu_optimization.rst

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@@ -175,7 +175,7 @@ You can increase performance in a fill rate-limited project by reducing the
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amount of work the GPU has to do. You can do this by simplifying the shader
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(perhaps turn off expensive options if you are using a :ref:`StandardMaterial3D
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<class_StandardMaterial3D>`), or reducing the number and size of textures used.
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Also, when using non-unshaded particles, consider forcing vertex shading in
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Also, when using shaded particles, consider forcing vertex shading in
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their material to decrease the shading cost.
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.. seealso::

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