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lines changed Original file line number Diff line number Diff line change @@ -10,8 +10,8 @@ This page aims to list **all** features currently supported by Godot.
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.. note ::
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This page lists features supported by the current stable version of
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- Godot. Some of these features may not be available in the
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- `LTS release series (3.x) <https://docs.godotengine.org/en/3.5 /about/list_of_features.html >`__.
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+ Godot. Some of these features are not available in the
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+ `3.x release series <https://docs.godotengine.org/en/3.6 /about/list_of_features.html >`__.
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Platforms
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---------
@@ -30,8 +30,7 @@ Platforms
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on an old enough base distribution.
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- Official binaries are compiled using the
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`Godot Engine buildroot <https://github.com/godotengine/buildroot >`__,
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- allowing for binaries that work across common Linux distributions
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- (including LTS variants).
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+ allowing for binaries that work across common Linux distributions.
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- Android (editor support is experimental).
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- :ref: `Web browsers <doc_using_the_web_editor >`. Experimental in 4.0,
Original file line number Diff line number Diff line change @@ -218,11 +218,10 @@ Maintenance (patch) releases are released as needed with potentially very
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short development cycles, to provide users of the current stable branch with
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the latest bug fixes for their production needs.
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- The 3.6 release is out, and may be the last stable branch of Godot 3.x. It is a
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- Long-Term Support (LTS) release, which we plan to support for as long as users
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- still need it (due to missing features in Godot 4.x, or having published games
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- which they need to keep updating for platform requirements). There is a
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- development branch for 3.x, which may become 3.7, but it has no ETA.
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+ There is currently no planned release date for the next 3.x minor version, 3.7.
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+ The current stable release, 3.6, may be the last stable branch of Godot 3.x.
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+ Godot 3.x is supported on a best-effort basis, as long as contributors continue
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+ to maintain it.
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What are the criteria for compatibility across engine versions?
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