@@ -121,7 +121,7 @@ Let's try this. Double-click ``ball.tscn`` in the FileSystem to open it.
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.. image :: img/instancing_ball_scene_open.webp
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- Select the Ball node. In the Inspector on the right, click on the PhysicsMaterial
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+ Select the Ball node. In the Inspector on the right, click on the PhysicsMaterial
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property to expand it.
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.. image :: img/instancing_physics_material_expand.webp
@@ -156,14 +156,17 @@ property to the value in the saved scene.
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Rerun the game and notice how this ball now falls much faster than the others.
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- .. note :: You may notice you are unable to change the values of the ``PhysicsMaterial``
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- of the ball. This is because ``PhysicsMaterial `` is a resource, and needs
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- to be made unique before you can edit it in a scene that is linking to its
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- original scene. To make a resource unique for one instance, right-click on
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- it in the Inspector and click Make Unique in the contextual menu.
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+ .. note ::
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- Resources are another essential building block of Godot games we will
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- cover in a later lesson.
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+ You may notice you are unable to change the values of the PhysicsMaterial
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+ of the ball. This is because PhysicsMaterial is a *resource *, and needs
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+ to be made unique before you can edit it in a scene that is linking to its
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+ original scene. To make a resource unique for one instance, right-click on
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+ the **Physics Material ** property in the Inspector and click **Make Unique **
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+ in the context menu.
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+
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+ Resources are another essential building block of Godot games we will cover
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+ in a later lesson.
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Scene instances as a design language
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