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Merge branch 'godotengine:master' into docs-for-themed-icons
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getting_started/step_by_step/instancing.rst

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@@ -121,7 +121,7 @@ Let's try this. Double-click ``ball.tscn`` in the FileSystem to open it.
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.. image:: img/instancing_ball_scene_open.webp
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Select the Ball node. In the Inspector on the right, click on the PhysicsMaterial
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Select the Ball node. In the Inspector on the right, click on the PhysicsMaterial
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property to expand it.
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.. image:: img/instancing_physics_material_expand.webp
@@ -156,14 +156,17 @@ property to the value in the saved scene.
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Rerun the game and notice how this ball now falls much faster than the others.
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.. note:: You may notice you are unable to change the values of the ``PhysicsMaterial``
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of the ball. This is because ``PhysicsMaterial`` is a resource, and needs
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to be made unique before you can edit it in a scene that is linking to its
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original scene. To make a resource unique for one instance, right-click on
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it in the Inspector and click Make Unique in the contextual menu.
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.. note::
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Resources are another essential building block of Godot games we will
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cover in a later lesson.
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You may notice you are unable to change the values of the PhysicsMaterial
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of the ball. This is because PhysicsMaterial is a *resource*, and needs
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to be made unique before you can edit it in a scene that is linking to its
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original scene. To make a resource unique for one instance, right-click on
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the **Physics Material** property in the Inspector and click **Make Unique**
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in the context menu.
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Resources are another essential building block of Godot games we will cover
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in a later lesson.
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Scene instances as a design language
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