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Merge pull request #9698 from russellsanborn/3d-squash-the-creeps-4x
Update the getting started 3d tutorial for godot 4.x
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getting_started/first_3d_game/01.game_setup.rst

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@@ -8,16 +8,15 @@ importing the start assets and setting up the game scene.
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We've prepared a Godot project with the 3D models and sounds we'll use for this
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tutorial, linked in the index page. If you haven't done so yet, you can download
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the archive here: `Squash the Creeps assets
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<https://github.com/godotengine/godot-3d-dodge-the-creeps/releases/tag/1.1.0>`__.
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the archive here: `Squash the Creeps assets <https://github.com/godotengine/godot-docs-project-starters/releases/download/latest-4.x/3d_squash_the_creeps_starter.zip>`_.
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Once you downloaded it, extract the .zip archive on your computer. Open the
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Godot Project Manager and click the *Import* button.
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.. image:: img/01.game_setup/01.import_button.webp
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In the import popup, enter the full path to the freshly created directory
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``squash_the_creeps_start/``. You can click the *Browse* button on the right to
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``3d_squash_the_creeps_starter/``. You can click the *Browse* button on the right to
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open a file browser and navigate to the ``project.godot`` file the folder
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contains.
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We're going to move the ground down so we can see the floor grid. To do this, the grid snapping feature can be used.
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Grid snapping can be activated 2 ways in the 3D editor.
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The first is by pressing the *Use Snap* button (or pressing the :kbd:`Y` key).
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The second is by selecting a node, dragging a handle on the gizmo **then** holding :kbd:`Ctrl` while still clicking to enable snapping as long as :kbd:`Ctrl` is held.
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The second is by selecting a node, dragging a handle on the gizmo **then** holding :kbd:`Ctrl` while still clicking to enable snapping as long as :kbd:`Ctrl` is held.
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.. image:: img/01.game_setup/use_snap.webp
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getting_started/first_3d_game/03.player_movement_code.rst

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@@ -143,7 +143,7 @@ call its ``normalized()`` method.
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.. tabs::
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.. code-tab:: gdscript GDScript
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#func _physics_process(delta):
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func _physics_process(delta):
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#...
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if direction != Vector3.ZERO:
Binary file not shown.

getting_started/first_3d_game/index.rst

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@@ -33,7 +33,7 @@ This tutorial is for beginners who followed the complete getting started series.
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We'll start slow with detailed instructions and shorten them as we do similar
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steps. If you're an experienced programmer, you can browse the complete demo's
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source code here: `Squash the Creep source code
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<https://github.com/godotengine/godot-3d-dodge-the-creeps>`__.
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<https://github.com/godotengine/godot-demo-projects/tree/master/3d/squash_the_creeps>`__.
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.. note::
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We prepared some game assets so we can jump straight to the code. You can
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download them here: `Squash the Creeps assets
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<https://github.com/godotengine/godot-3d-dodge-the-creeps/releases/tag/1.1.0>`__.
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<https://github.com/godotengine/godot-docs-project-starters/releases/download/latest-4.x/3d_squash_the_creeps_starter.zip>`__.
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We will first work on a basic prototype for the player's movement. We will then
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add the monsters that we'll spawn randomly around the screen. After that, we'll

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