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Merge pull request #10344 from tetrapod00/shader-function-modified
Note that shader function descriptions are modified from OpenGL docs
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tutorials/shaders/shader_reference/shader_functions.rst

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@@ -66,6 +66,14 @@ GLSL ES 3.0 specification.
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vector multiplied by matrix, and matrix multiplied by matrix. These do not operate component-wise,
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but rather perform the correct linear algebraic multiply.
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These function descriptions are adapted and modified from
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`official OpenGL documentation <https://registry.khronos.org/OpenGL-Refpages/gl4/>`__
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originally published by Khronos Group under the
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`Open Publication License <https://opencontent.org/openpub>`__.
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Each function description links to the corresponding official OpenGL
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documentation. Modification history for this page can be found on
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`GitHub <https://github.com/godotengine/godot-docs/blob/master/tutorials/shaders/shader_reference/shader_functions.rst>`__.
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.. rst-class:: classref-section-separator
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