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We compile the MESA libraries you will need into a static library. Download it
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We compile the Mesa libraries you will need into a static library. Download it
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anywhere, unzip it and remember the path to the unzipped folder, you will
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need it below.
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@@ -216,10 +216,10 @@ Or, with all options enabled::
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C:\godot> scons platform=windows d3d12=yes DXC_PATH=<...> plus mesa_libs=<...> AGILITY_SDK_PATH=<...> PIX_PATH=<...>
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.. note:: The build process will copy dxil.dll from the bin/<arch>/ directory in the DXC folder to the Godot binary directory and the appropriate bin/<arch> file in the Godot binary directory. Direct3D 12-enabled Godot packages for distribution to end users must include the dxil.dll (and relevant folders if using multi-arch), both for the editor and games.
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.. note:: The build process will copy ``dxil.dll`` from the ``bin/<arch>/`` directory in the DXC folder to the Godot binary directory and the appropriate ``bin/<arch>`` file in the Godot binary directory. Direct3D 12-enabled Godot packages for distribution to end users must include the ``dxil.dll`` (and relevant folders if using multi-arch), both for the editor and games.
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At runtime, the renderer will try to load the DLL from the arch-specific folders, and will fall back to the same directory as the Godot executable if the appropriate arch isn't found.
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.. note:: For the Agility SDK's DLLs you have to explicitly choose the kind of workflow. Single-arch is the default (DLLs copied to bin/). If you pass ``agility_sdk_multi_arch=yes`` to SCons, you'll opt-in for multi-arch. DLLs will be copied to the appropiate bin/<arch>/ subdirectories and at runtime the right one will be loaded.
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.. note:: For the Agility SDK's DLLs you have to explicitly choose the kind of workflow. Single-arch is the default (DLLs copied to ``bin/``). If you pass ``agility_sdk_multi_arch=yes`` to SCons, you'll opt-in for multi-arch. DLLs will be copied to the appropriate ``bin/<arch>/`` subdirectories and at runtime the right one will be loaded.
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