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authoredOct 30, 2024··
Merge pull request #10110 from tetrapod00/particles-sidebar-fix
Fix unreachable pages under 3D Particles by using fake headers
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‎tutorials/3d/particles/index.rst

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@@ -8,8 +8,7 @@ Particle systems (3D)
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This section of the tutorial covers (3D) GPU-accelerated particle systems. Most of the things
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discussed here apply to CPU particles as well.
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Introduction
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------------
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.. rubric:: Introduction
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You can use particle systems to simulate complex physical effects like fire, sparks,
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smoke, magical effects, and many more. They are very well suited for creating dynamic and organic
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Every particle system you create in Godot consists of two main parts: particles and emitters.
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Particles
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~~~~~~~~~
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.. rubric:: Particles
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A particle is the visible part of a particle system. It's what you see on the screen when a particle
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system is active: The tiny specks of dust, the flames of a fire, the glowing orbs of a magical
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color over the course of its lifetime. When you think of a fire, you can think of all the little
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embers flying away from it as individual particles.
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Emitters
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~~~~~~~~
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.. rubric:: Emitters
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An emitter is what's creating the particles. Emitters are usually not visible, but they can have
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a shape. That shape controls where and how particles are spawned, for example whether they should fill
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a room like dust or shoot away from a single point like a fountain. Going back to the fire example,
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an emitter would be the heat at the center of the fire that creates the embers and the flames.
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Node overview
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~~~~~~~~~~~~~
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.. rubric:: Node overview
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.. figure:: img/particle_nodes.webp
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:alt: A list of nodes related to 3D particles
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objects in it and uses that for large-scale particle collisions.
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Basic usage
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-----------
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.. rubric:: Basic usage
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.. toctree::
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:maxdepth: 1
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properties
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process_material_properties
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Advanced topics
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---------------
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.. rubric:: Advanced topics
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.. toctree::
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:maxdepth: 1

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