@@ -16,8 +16,8 @@ Controllers are supported on Windows, macOS, Linux, Android, iOS, and Web.
1616
1717 Prior to Godot 4.5, the engine used its own controller support code.
1818 This can cause certain controllers to behave incorrectly.
19- This custom code is still used to support controllers on Android, iOS ,
20- and Web, so it may result in issues appearing only on those platforms.
19+ This custom code is still used to support controllers on Android and Web ,
20+ so it may result in issues appearing only on those platforms.
2121
2222Note that more specialized devices such as steering wheels, rudder pedals and
2323`HOTAS <https://en.wikipedia.org/wiki/HOTAS >`__ are less tested and may not
@@ -363,16 +363,15 @@ Controllers can still work without udev support, but it is less reliable as
363363regular polling must be used to check for controllers being connected or
364364disconnected during gameplay (hotplugging).
365365
366- Android/iOS
367- ^^^^^^^^^^^
366+ Android
367+ ^^^^^^^
368368
369369As described at the top of the page, controller support on mobile platforms relies
370370on a custom implementation instead of using SDL for input. This means controller
371371support may be less reliable than on desktop platforms.
372372
373373Support for SDL-based controller input on mobile platforms is
374- `planned <https://github.com/godotengine/godot/pull/109645 >`__
375- in a future release.
374+ planned in a future release.
376375
377376Web
378377^^^
@@ -383,4 +382,4 @@ result, you may have to instruct your players to use a different browser if they
383382can't get their controller to work.
384383
385384Like for mobile platforms, support for SDL-based controller input on the web platform
386- is ` planned < https://github.com/godotengine/godot/pull/109645 >`__ in a future release.
385+ is planned in a future release.
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