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Fix example script in Using NavigationPaths (#8358)
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tutorials/navigation/navigation_using_navigationpaths.rst

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@@ -80,10 +80,11 @@ the default navigation map by setting the target position with ``set_movement_ta
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.. tabs::
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.. code-tab:: gdscript GDScript
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@onready var default_3d_map_rid: RID = get_world_3d().get_navigation_map()
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var movement_speed: float = 4.0
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var movement_delta: float
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var path_point_margin: float = 0.5
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var default_3d_map_rid: RID = get_world_3d().get_navigation_map()
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var current_path_index: int = 0
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var current_path_point: Vector3
@@ -109,7 +110,7 @@ the default navigation map by setting the target position with ``set_movement_ta
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if current_path.is_empty():
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return
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movement_delta = move_speed * delta
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movement_delta = movement_speed * delta
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if global_transform.origin.distance_to(current_path_point) <= path_point_margin:
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current_path_index += 1

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