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Document the use of .editorconfig to ensure proper UTF-8 detection by external text editors #10041

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@dalexeev

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@dalexeev

Your Godot version:

4.x

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Once godotengine/godot#97270 is merged, the Visual Studio issue will no longer be fixed retroactively. Documenting the use of .editorconfig would increase the chances that users with existing projects or who uncheck the checkbox when creating a project will fix it when configuring an external text editor.

URL to the documentation page (if already existing):

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    area:manualIssues and PRs related to the Manual/Tutorials section of the documentationenhancementtopic:editorRelated to editor features or workflows

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