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Description
Your Godot version: v4.3.stable.official [77dcf97d8]
Issue description:
In the documentation for RemoteTransform3D
remote_path
, it says:
The NodePath to the remote node, relative to the RemoteTransform3D's position in the scene.
But I was only able to get it work when I used absolute path to (for example) Camera
instead of relative path ../../../Camera
. I'm not sure if this is a bug or a feature...
URL to the documentation page: https://docs.godotengine.org/en/4.3/classes/class_remotetransform3d.html#class-remotetransform3d-property-remote-path