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Discussion: Dealing with Disambiguation in the Godot Manual #10536

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@betalars

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@betalars

This has popped up in my mind when I was thinking about enhancing the documentation of Addons and Plugins

I think the difference between plugins, addons, gdextension, tools and modules may not really be clear to many users and could need a disambiguation wiki page.

A good place in my opinion would be a dedicated disambiguation section in the manual. However that would 100% leave the scope of just enhancing the plugin/addon documentation. I think it would also need more than just one use-case to warrant its existence.

Hence I am opening this discussion to collectively think about:

  1. are there other areas in Godot that would benefit from disambiguation?
  2. what is the best way to implement that?

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