Description
Your Godot version:
4.3
Issue description:
If you are using C# in your Godot project, you can implement ISerializationListener to execute code in OnBeforeSerialize and OnAfterDeserialize. These functions are called when building the C# solution, and perhaps also in other circumstances?
This feature can be helpful if you have to acount for serialization in your [Tool] scripts, but is completely undocumented. I only found out about its existence via this informative issue: godotengine/godot-proposals#9001
Frankly, it would be helpful if all the information in that issue was added to the documentation. The Godot API for C# section seems like a logical place.
I can attempt to write the documentation, but I'm not particularly knowledgable about the behaviour of ISerializationListener, and even less on the entire process of rebuilding the C# solution.
URL to the documentation page (if already existing):
N/A