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The docs about Camera3D display in Viewport is incorrect #10646

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@beicause

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@beicause

Your Godot version:
4.4 latest

Issue description:


The docs about Camera3D in Viewport is confusing as described below they are sharing a World3D by default unless the Viewport set a different World3D. So actually both CameraA and CameraB will display MeshA and MeshB:

URL to the documentation page:
https://docs.godotengine.org/en/latest/tutorials/rendering/viewports.html#cameras-2d-3d

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    area:manualIssues and PRs related to the Manual/Tutorials section of the documentationbugtopic:rendering

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