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Description
Your Godot version:
4.4 latest
Issue description:
The docs about Camera3D in Viewport is confusing as described below they are sharing a World3D by default unless the Viewport set a different World3D. So actually both CameraA
and CameraB
will display MeshA
and MeshB
:

URL to the documentation page:
https://docs.godotengine.org/en/latest/tutorials/rendering/viewports.html#cameras-2d-3d