Description
Your Godot version:
4.4.1
Issue description:
The camera's zoom. A zoom of Vector(2, 2) doubles the size seen in the viewport. A zoom of Vector(0.5, 0.5) halves the size seen in the viewport.
I thought this meant that a zoom of Vector(2, 2) zooms out because I thought "size" referred the number of pixels on the screen. But it actually zooms in because it makes the pixels on the screen twice as large. I think this should be changed to something more clear. Also a picture to demonstrate zoom would be cool but I'm not sure if that's a thing that can be added to the page.
URL to the documentation page (if already existing):
https://docs.godotengine.org/en/stable/classes/class_camera2d.html#class-camera2d-property-zoom