Your Godot version: v4.7.1.stable.mono.official [a13da4feb]
Issue description: Godot C# has a way to emit signals with a fully-typed, generated method. It should be documented.
URL to the documentation page (if already existing): https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/c_sharp_signals.html#signal-emission
The syntax is EmitSignal{SignalName}: godotengine/godot#97588
Your Godot version: v4.7.1.stable.mono.official [a13da4feb]
Issue description: Godot C# has a way to emit signals with a fully-typed, generated method. It should be documented.
URL to the documentation page (if already existing): https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/c_sharp_signals.html#signal-emission
The syntax is
EmitSignal{SignalName}: godotengine/godot#97588