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Description
Your Godot version:
4.2.1
Issue description:
Apologies if this is actually a code bug, I'm not sure where the GDScript code comes from to check on that. I've observed that the GDScript.@rpc
documentation says @rpc ( ... transfer_mode="unreliable", ...)
but the C# RpcAttribute.cs is defaulting it to MultiplayerPeer.TransferModeEnum.Reliable
. Again, I'm not sure if this is an issue with the documentation or an issue with the code.
URL to the documentation page:
https://docs.godotengine.org/en/stable/classes/class_%40gdscript.html#class-gdscript-annotation-rpc