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GDScript.@rpc documentation is inconsistent with C# RpcAttribute #8874

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@Luminoth

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@Luminoth

Your Godot version:

4.2.1

Issue description:

Apologies if this is actually a code bug, I'm not sure where the GDScript code comes from to check on that. I've observed that the GDScript.@rpc documentation says @rpc ( ... transfer_mode="unreliable", ...) but the C# RpcAttribute.cs is defaulting it to MultiplayerPeer.TransferModeEnum.Reliable. Again, I'm not sure if this is an issue with the documentation or an issue with the code.

URL to the documentation page:

https://docs.godotengine.org/en/stable/classes/class_%40gdscript.html#class-gdscript-annotation-rpc

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