diff --git a/tutorials/shaders/shader_reference/shader_functions.rst b/tutorials/shaders/shader_reference/shader_functions.rst
index 3321bdaf4e6..a171c97f77b 100644
--- a/tutorials/shaders/shader_reference/shader_functions.rst
+++ b/tutorials/shaders/shader_reference/shader_functions.rst
@@ -2374,35 +2374,6 @@ ivec3 **textureSize**\ (\ |gsampler3D| s, int lod)
.. _shader_func_textureQueryLod:
-.. rst-class:: classref-method
-
-vec2 **textureQueryLod**\ (\ |gsampler2D| s, vec2 p)
-
- Compute the level-of-detail that would be used to sample from a texture.
-
- Available only in the fragment shader, textureQueryLod computes the level-of-detail
- that would be used to sample from a texture. The mipmap array(s) that would be
- accessed is returned in the x component of the return value. The computed level-of-detail
- relative to the base level is returned in the y component of the return value.
-
- If called on an incomplete texture, the result of the operation is undefined.
-
- :param s:
- The sampler to which the texture whose level-of-detail will be queried is bound.
-
- :param p:
- The texture coordinates at which the level-of-detail will be queried.
-
- :return:
- See description.
-
- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/textureQueryLod.xhtml
-
-.. rst-class:: classref-item-separator
-
-----
-
-
.. rst-class:: classref-method
vec2 **textureQueryLod**\ (\ |gsampler2D| s, vec2 p)