From b89d8c089fc357fd855baa9500990abad277a8ac Mon Sep 17 00:00:00 2001 From: Ruben Garcia Date: Wed, 7 May 2025 09:30:50 +0200 Subject: [PATCH 1/4] Update text_to_speech.rst, mention all supported platforms. --- tutorials/audio/text_to_speech.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/audio/text_to_speech.rst b/tutorials/audio/text_to_speech.rst index 6e91954c8d5..43f605229d6 100644 --- a/tutorials/audio/text_to_speech.rst +++ b/tutorials/audio/text_to_speech.rst @@ -69,7 +69,7 @@ Requirements for functionality Godot includes text-to-speech functionality. You can find these under the :ref:`DisplayServer class `. -Godot depends on system libraries for text-to-speech functionality. These libraries are installed by default on Windows and macOS, but not on all Linux distributions. If they are not present, text-to-speech functionality will not work. Specifically, the ``tts_get_voices()`` method will return an empty list, indicating that there are no usable voices. +Godot depends on system libraries for text-to-speech functionality. These libraries are installed by default on Windows, macOS, web, android and iOS, but not on all Linux distributions. If they are not present, text-to-speech functionality will not work. Specifically, the ``tts_get_voices()`` method will return an empty list, indicating that there are no usable voices. Both Godot users on Linux and end-users on Linux running Godot games need to ensure that their system includes the system libraries for text-to-speech to work. Please consult the table below or your own distribution's documentation to determine what libraries you need to install. From fd07281062dfb509718761a74ee780d87490adc2 Mon Sep 17 00:00:00 2001 From: Ruben Garcia Date: Wed, 7 May 2025 09:49:31 +0200 Subject: [PATCH 2/4] Update class_camerafeed.rst, link to record audio resource --- classes/class_camerafeed.rst | 3 +++ 1 file changed, 3 insertions(+) diff --git a/classes/class_camerafeed.rst b/classes/class_camerafeed.rst index 5d7119c70ea..c270528777f 100644 --- a/classes/class_camerafeed.rst +++ b/classes/class_camerafeed.rst @@ -25,6 +25,9 @@ A camera feed gives you access to a single physical camera attached to your devi \ **Note:** This class is currently only implemented on Linux, macOS, and iOS. On other platforms no **CameraFeed**\ s will be available. To get a **CameraFeed** on iOS, the camera plugin from `godot-ios-plugins `__ is required. +\ **Note:** This class provides access to video feed. If you want access to the audio, follow +`Recording with microphone `_ + .. rst-class:: classref-reftable-group Properties From 2614f54bd4e494203a7e82e3bace12674cf6a161 Mon Sep 17 00:00:00 2001 From: Ruben Garcia Date: Wed, 7 May 2025 19:11:37 +0200 Subject: [PATCH 3/4] Update tutorials/audio/text_to_speech.rst, bruvzg change request. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> --- tutorials/audio/text_to_speech.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/audio/text_to_speech.rst b/tutorials/audio/text_to_speech.rst index 43f605229d6..4717dccda59 100644 --- a/tutorials/audio/text_to_speech.rst +++ b/tutorials/audio/text_to_speech.rst @@ -69,7 +69,7 @@ Requirements for functionality Godot includes text-to-speech functionality. You can find these under the :ref:`DisplayServer class `. -Godot depends on system libraries for text-to-speech functionality. These libraries are installed by default on Windows, macOS, web, android and iOS, but not on all Linux distributions. If they are not present, text-to-speech functionality will not work. Specifically, the ``tts_get_voices()`` method will return an empty list, indicating that there are no usable voices. +Godot depends on system libraries for text-to-speech functionality. These libraries are installed by default on Windows, macOS, Web, Android and iOS, but not on all Linux distributions. If they are not present, text-to-speech functionality will not work. Specifically, the ``tts_get_voices()`` method will return an empty list, indicating that there are no usable voices. Both Godot users on Linux and end-users on Linux running Godot games need to ensure that their system includes the system libraries for text-to-speech to work. Please consult the table below or your own distribution's documentation to determine what libraries you need to install. From 3a5a4492cd43743e72a9c950a90b64de0e42992f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Rub=C3=A9n=20Jes=C3=BAs=20Garc=C3=ADa-Hern=C3=A1ndez?= Date: Fri, 9 May 2025 10:07:57 +0200 Subject: [PATCH 4/4] Revert "Update class_camerafeed.rst, link to record audio resource" This reverts commit fd07281062dfb509718761a74ee780d87490adc2. --- classes/class_camerafeed.rst | 3 --- 1 file changed, 3 deletions(-) diff --git a/classes/class_camerafeed.rst b/classes/class_camerafeed.rst index c270528777f..5d7119c70ea 100644 --- a/classes/class_camerafeed.rst +++ b/classes/class_camerafeed.rst @@ -25,9 +25,6 @@ A camera feed gives you access to a single physical camera attached to your devi \ **Note:** This class is currently only implemented on Linux, macOS, and iOS. On other platforms no **CameraFeed**\ s will be available. To get a **CameraFeed** on iOS, the camera plugin from `godot-ios-plugins `__ is required. -\ **Note:** This class provides access to video feed. If you want access to the audio, follow -`Recording with microphone `_ - .. rst-class:: classref-reftable-group Properties