From 746fda2261bd443be11c94a1aed60b40e31d1e32 Mon Sep 17 00:00:00 2001 From: Thomas Karcher Date: Wed, 23 Aug 2023 19:18:43 +0200 Subject: [PATCH] Update upgrading_to_godot_4.rst As discussed in https://gist.github.com/t-karcher/4e78645021bc43a6ce377d9a18c2b1f5 --- tutorials/migrating/upgrading_to_godot_4.rst | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/tutorials/migrating/upgrading_to_godot_4.rst b/tutorials/migrating/upgrading_to_godot_4.rst index 4ac4d71cea5..2c250014f63 100644 --- a/tutorials/migrating/upgrading_to_godot_4.rst +++ b/tutorials/migrating/upgrading_to_godot_4.rst @@ -513,7 +513,7 @@ The ``.shader`` file extension is no longer supported, which means you must rename ``.shader`` files to ``.gdshader`` and update references accordingly in scene/resource files using an external text editor. -Some notable renames you will need to perform in shaders are: +Some notable changes you will need to perform in shaders are: - Texture filter and repeat modes are now set on individual uniforms, rather than the texture files themselves. @@ -521,6 +521,7 @@ Some notable renames you will need to perform in shaders are: - :ref:`Built in matrix variables were renamed. ` - Particles shaders no longer use the ``vertex()`` processor function. Instead they use ``start()`` and ``process()``. +- Viewports are no longer flipped, so screen reading shaders need to consider a new origin. See :ref:`doc_shading_language` for more information.