You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
A project with many characters and animations, some of which were not properly named by the animator
Describe the problem or limitation you are having in your project
I'd like to be able to see animations before importing them
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Add a small button in the scene viewport to play/pause to the currently selected animation
godot_importer_animations-2023-04-17_19.04.08.mp4
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Advanced Import Settings literally just instances the imported model in the 3D preview/space, so the AnimationPlayer node is just there to be played/paused
If this enhancement will not be used often, can it be worked around with a few lines of script?
implementation is just adding a button connected to a function that plays/pauses each animation
Is there a reason why this should be core and not an add-on in the asset library?
Describe the project you are working on
A project with many characters and animations, some of which were not properly named by the animator
Describe the problem or limitation you are having in your project
I'd like to be able to see animations before importing them
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Add a small button in the scene viewport to play/pause to the currently selected animation
godot_importer_animations-2023-04-17_19.04.08.mp4
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Advanced Import Settings literally just instances the imported model in the 3D preview/space, so the AnimationPlayer node is just there to be played/paused
If this enhancement will not be used often, can it be worked around with a few lines of script?
implementation is just adding a button connected to a function that plays/pauses each animation
Is there a reason why this should be core and not an add-on in the asset library?
I don't think we can implement this on an add-on