Option to customise debug console default color output #830
shayaharuno
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This looks like a bug. I would follow the existing settings in place. If this isn't possible or not advised for some reason, we could detect whether the background color is dark or light and pick a sensible font color based on that (dark for light backgrounds, light for dark backgrounds). |
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Currently, the debug console output does not respect the settings.json in terms of colors.
The fields in settings.json that are responsible for customizing the colors of the debug output simply do not work:
"debugConsole.infoForeground", "debugConsole.warningForeground", "debugConsole.sourceForeground", "debugConsole.errorForeground"
A quick review of the source files in the Godot-tools codebase gave me a hint that there are hard-coded colors: dim.white, yellow, and red for normal, warning, and error outputs.
The problem is that reading the debug output is almost impossible when you switch to the light theme.
This is just a proposal, but perhaps users could be allowed to customize these outputs in some way or have them respect the VSCode customizations?
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