Open
Description
Godot version
4.4 stable
VS Code version
1.98.2
Godot Tools VS Code extension version
2.5.1
System information
Mac os(Darwin arm64 24.3.0)
Issue description
When using the is not
operator for type checking in GDScript,
the syntax highlighting colors is
and not
differently,
even though is not
should be treated as a single operator according to the official documentation.
Steps to reproduce
# in GDscript
if node is not T:
pass
x is Node
x is not Node
# in python
if node is not T:
pass
x is Node
x is not Node