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Update Priorities page to match status as of January 2026
Priorities that were completed were removed, while some other priorities were updated to match the current development status.
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collections/_priorities/android-02-android-editor-improvements copy.md renamed to collections/_priorities/android-01-improve-android-editor.md

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category: android
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rank: 2
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rank: 1
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state: "active"
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anchor: "android-editor-improvements"
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title: "Android editor improvements"
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anchor: "improve-android-editor"
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title: "Improve the Android editor"
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description: |
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In our [What's New in Android & XR](/article/godotcon-2025-xr-android-recap/) article from June 2025, data was shared about the growing user-base of the Android editor, as well as the [pain points](https://www.youtube.com/watch?v=qoCWp_oP9Ng) encountered by its users.
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This priority will track the work to address the observed needs and to improve the stability and user experience of the editor.

collections/_priorities/android-01-improve-debugging-of-reports-from-google-play.md

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collections/_priorities/assetio-04-fix-scene-inheritance.md

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collections/_priorities/core-00-overhaul-addon-startup.md

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collections/_priorities/core-01-reliable-headless-command-line-export.md renamed to collections/_priorities/core-00-reliable-headless-command-line-export.md

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category: core
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rank: 1
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rank: 0
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state: "active"
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anchor: "reliable-headless-command-line-export"
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title: "Reliable headless command line export"
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description: |
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As bigger projects often rely on CI (continuous integration) to test and deploy their projects, they need to be able to export games from lean environments that don’t implement a graphical interface (headless). For this, we need to make headless command line export more reliable, as there’s currently some issues that prevent it from working flawlessly.
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details:
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- type: prs
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content: |
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- [GitHub Actions: Test project exporting on CI #109146](https://github.com/godotengine/godot/pull/109146)
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collections/_priorities/core-02-improve-performance-of-scene-multithreading.md renamed to collections/_priorities/core-01-improve-performance-of-scene-multithreading.md

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category: core
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rank: 2
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rank: 1
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state: "active"
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anchor: "improve-performance-of-scene-multithreading"
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title: "Improve performance of scene multithreading"

collections/_priorities/core-03-make-optimizations-throughout-the-core.md renamed to collections/_priorities/core-02-make-optimizations-throughout-the-core.md

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category: core
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rank: 3
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rank: 2
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state: "active"
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anchor: "make-optimizations-throughout-the-core"
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title: "Make optimizations throughout the core"

collections/_priorities/core-04-create-more-benchmarks.md renamed to collections/_priorities/core-03-create-more-benchmarks.md

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category: core
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rank: 4
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rank: 3
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state: "active"
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anchor: "create-more-benchmarks"
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title: "Create more benchmarks"

collections/_priorities/dotnet-00-enable-users-to-export-their-csharp-projects-on-the-web.md

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The technology stars seem to align in order to enable us to export C# projects on the Web. We fully intend to make this a reality as soon as possible.
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details:
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content: |
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- [[.NET] Add web export support #106125](https://github.com/godotengine/godot/pull/106125)
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collections/_priorities/dotnet-01-deprecate-dotnet-godot-builds-for-a-dotnet-plugin.md renamed to collections/_priorities/dotnet-01-unify-standard-and-dotnet-builds-into-a-single-build.md

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category: dotnet
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rank: 1
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state: "active"
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anchor: "deprecate-dotnet-godot-builds-for-a-dotnet-plugin"
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title: "Deprecate .NET Godot builds for a .NET plugin"
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anchor: "unify-standard-and-dotnet-builds-into-a-single-build"
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title: "Unify standard and .NET builds into a single build"
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description: |
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For the time being, users are required to download an entirely separate Godot build in order to use C# features. With our new upcoming .NET module, we intend to support C# with a simple plugin.
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