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Godot 3.6.3 Release Notes
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---
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title: "Maintenance release: Godot 3.6.3"
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excerpt: "Godot 3.6.2 has been our recommended stable LTS version of 3.x for a while now, but the time has come to make a new build, primarily due to changes in requirements for Android and iOS."
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categories: ["release"]
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author: lawnjelly
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image: /storage/blog/covers/maintenance-release-godot-3-6-3.jpg
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image_caption_title: House of Necrosis
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image_caption_description: A game by Warkus
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date: 2026-08-20 11:00:00
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---
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[Godot 3.6.2](/article/maintenance-release-godot-3-6-2) has been our recommended stable LTS version of 3.x for a while now, but the time has come to make a new build, primarily due to changes in requirements for Android and iOS.
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[Google Play](https://developer.android.com/google/play/requirements/target-sdk) now requires new apps and updates to target Android 16 (API level 36). As a result we have updated Godot Android APIs and made compatibility changes to ensure users can update their Godot 3 games on Play Store with 3.6.3.
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On iOS, minimum version is bumped to 15.0 (the minimum supported by XCode 27), a minimum target export option is added, and 32 bit export is removed as not supported since iOS 11.
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**This is a safe and recommended update for all Godot 3.6.x users.** It should have no major impact on your projects, even complex ones in production, if you're already using 3.6.2-stable.
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[**Download Godot 3.6.3 now**](/download/archive/3.6.3-stable/) or try the [online version of the Godot editor](https://editor.godotengine.org/3.6.3.stable/).
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{% include articles/download_card.html version="3.6.3" release="stable" article=page %}
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-----
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*The illustration picture for this article comes from* [**House of Necrosis**](https://store.steampowered.com/app/2005870/House_of_Necrosis/?curator_clanid=41324400), *a turn-based horror RPG with retro 32-bit 3D graphics. It is developed by [Warkus](https://warkus-productions.com/) with Godot 3.6 Mono. You can get the game on [Steam](https://store.steampowered.com/app/2005870/House_of_Necrosis/?curator_clanid=41324400), and follow the developer on [Bluesky](https://bsky.app/profile/warkus.bsky.social).*
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## Changed
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- Export: iOS: Bump min. version to 15.0, remove 32-bit code, add min. target export option ([GH-122324](https://github.com/godotengine/godot/pull/122324)).
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- Network: mbedtls: Update to 3.6.7 ([GH-121110](https://github.com/godotengine/godot/pull/121110)).
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- Network: mbedTLS: Always use Godot's OS as entropy source ([GH-121894](https://github.com/godotengine/godot/pull/121894)).
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- Platforms: Android bump default target SDK to 36 ([GH-120883](https://github.com/godotengine/godot/pull/120883)).
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- Thirdparty: libpng: Update to 1.6.58 ([GH-122506](https://github.com/godotengine/godot/pull/122506)).
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## Fixed
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- Audio: Fix audio crackling issues due to incorrect WASAPI buffer size ([GH-89283](https://github.com/godotengine/godot/pull/89283)).
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- Audio: Suppress error when device is invalidated after `IAudioClient::GetBufferSize` ([GH-122467](https://github.com/godotengine/godot/pull/122467)).
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- Buildsystem: Add proper flags when using external recast ([GH-112029](https://github.com/godotengine/godot/pull/112029)).
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- Buildsystem: Ping `master` cache after saving cache ([GH-122267](https://github.com/godotengine/godot/pull/122267)).
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- Core: Minor BVH correctness fixes ([GH-121501](https://github.com/godotengine/godot/pull/121501)).
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- Export: Preserve the output from the gradle build command ([GH-120612](https://github.com/godotengine/godot/pull/120612)).
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- GDScript: Fix missing function signature hint ([GH-68449](https://github.com/godotengine/godot/pull/68449)).
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- Input: Fix new CI compiler warnings ([GH-120627](https://github.com/godotengine/godot/pull/120627)).
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- Platforms: Process TTS callback on the main thread to avoid speech-dispatcher deadlock ([GH-110481](https://github.com/godotengine/godot/pull/110481)).
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- Rendering: FTI - Optimize non-interpolated 2D items ([GH-111195](https://github.com/godotengine/godot/pull/111195)).
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- Rendering: Make physics interpolation compatible with separate-thread rendering ([GH-114211](https://github.com/godotengine/godot/pull/114211)).
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## Changelog
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**16 contributors** submitted **18 fixes** for this release. See our [**interactive changelog**](https://godotengine.github.io/godot-interactive-changelog/#3.6.3) for the complete list of changes since the 3.6.2 release.
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This release is built from commit [``](https://github.com/godotengine/godot/commit/).
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## Bug reports
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As a tester, you are encouraged to [open bug reports](https://github.com/godotengine/godot/issues) if you experience issues with 3.6.3. Please check first the [existing issues on GitHub](https://github.com/godotengine/godot/issues), using the search function with relevant keywords, to ensure that the bug you experience is not known already.
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In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in 3.6.2 or earlier 3.x releases no longer works in 3.6.3).
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## Support
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Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, and a handful of part or full-time developers, hired thanks to [donations from the Godot community](/donate). A big thankyou to everyone who has contributed [their time](https://github.com/godotengine/godot/blob/master/AUTHORS.md) or [financial support](https://github.com/godotengine/godot/blob/master/DONORS.md) to the project!
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If you'd like to support the project financially and help us secure our future hires, you can do so with the [development fund](https://fund.godotengine.org).

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