diff --git a/pages/features.html b/pages/features.html index 52ce8f38e1..66b37b4db8 100644 --- a/pages/features.html +++ b/pages/features.html @@ -1,6 +1,6 @@ --- permalink: /features/index.html -title: "Features - Godot Engine" +title: "Features" description: "Discover what Godot has to offer for 2D and 3D game development." layout: default --- @@ -422,7 +422,7 @@
- Thanks to the modular structure and a straightforward build process of Godot + Thanks to the modular structure and straightforward build process of Godot you can create your own engine modules. Gain every last drop of performance or integrate with many third-party libraries with low-level C++ code.
@@ -472,12 +472,12 @@
- Make beautiful 3D games for a range of devices, starting
- from desktop computers and ending with mid-range Android
+ Make beautiful 3D games for a range of devices,
+ from powerful desktop computers to mid-range Android
phones. Powered by OpenGL, Godot allows your projects
to run on most modern GPUs, including integrated graphics.
- New in 4.0: With the new Vulkan renderer
+ With the Vulkan, Direct3D 12, and Metal renderers,
and a set of modern graphical features, bring your worlds
to life and harvest the power of gaming GPUs for your
benefit.
@@ -489,19 +489,19 @@
Bring your 3D models into your game world with a robust
importing pipeline. Take entire scenes — with animated models,
- lighting, cameras, and physics objects, — and customize how
+ lighting, cameras, and physics objects — and customize how
the engine views them. Modify your assets and see changes
in the engine immediately.
- New in 4.0: Import Blender files directly
- for fast iterations or keep using familiar glTF and FBX formats.
+ Import Blender files directly
+ for fast iterations or use familiar glTF and FBX formats.
- New in 4.0: With the new movie maker mode you + With the Movie Maker mode, you can record gameplay and scripted scenes from your project at a stable framerate and guaranteed simulation speed. Together with Godot's animation capabilities, make the most out of the @@ -514,9 +514,9 @@
- Thanks to a dedicated 2D pipeline you can forget about Z axis, + Thanks to a dedicated 2D pipeline, you can forget about the Z-axis, and simplify your game logic. Think in pixels and screen coordinates, while the engine does the rest.
@@ -539,7 +539,7 @@Develop and publish your project on any modern desktop platform. Let everyone play your game by deploying to web and mobile. Make your game handle various forms of inputs and share the same - project between every release. + project between every platform.
- New in 4.0: Iterate on real hardware, or with - an emulator by deploying your game directly to the target device + Iterate on real hardware, or with + an emulator, by deploying your game directly to the target device over SSH. Run any project on a mobile device, on another desktop, or on your favorite Linux-based handheld with full debug and inspect capabilities. @@ -584,9 +584,11 @@
If you want to release to a console, you can find several
- third-party publishers which specialize on that. Godot games
- can run on any modern hardware, all you need to worry about
+ third-party publishers which specialize in that. Godot games
+ can run on any modern hardware, so all you need to worry about
is your performance and controls.
+
+ Read more about console support in Godot.
- Godot is free under the MIT license. This means you don't owe + Godot is free under the MIT license. This means you don't owe us anything (other than a friendly mention), and can do with your project or even the engine itself whatever you want. Build your game or build your own engine on top of it — it's all in your hands. @@ -605,7 +607,7 @@
No need to wait for a support team to respond when you can read the source code. Godot is an open book, and you can figure out everything