diff --git a/pages/features.html b/pages/features.html index 52ce8f38e1..66b37b4db8 100644 --- a/pages/features.html +++ b/pages/features.html @@ -1,6 +1,6 @@ --- permalink: /features/index.html -title: "Features - Godot Engine" +title: "Features" description: "Discover what Godot has to offer for 2D and 3D game development." layout: default --- @@ -422,7 +422,7 @@

Write code without hurdles with a high-level scripting language

are a beginner. Tight engine integration allows it to express game logic in a clear and natural form.

- New in 4.0: GDScript offers optional static typing support, + GDScript offers optional static typing support, boosting your coding efficiency and runtime performance. Powerful language features and first-class functions allow for expressive yet concise code.

@@ -450,8 +450,8 @@

Pick from a variety of community-supported languages

Thanks to our community there are many language bindings for popular tools like Rust, Nim, Python, and JavaScript.

- New in 4.0: C++ supports comes officially in the form of - GDExtension API, which gives you a way to script and program your game + C++ support comes officially in the form of + the GDExtension API, which gives you a way to script and program your game components for maximum performance without having to recompile the engine.

@@ -459,7 +459,7 @@

Pick from a variety of community-supported languages

Modify the engine itself and integrate with third-party libraries

- Thanks to the modular structure and a straightforward build process of Godot + Thanks to the modular structure and straightforward build process of Godot you can create your own engine modules. Gain every last drop of performance or integrate with many third-party libraries with low-level C++ code.

@@ -472,12 +472,12 @@

Simple yet powerful 3D engine

Support both high and low-end devices

- Make beautiful 3D games for a range of devices, starting - from desktop computers and ending with mid-range Android + Make beautiful 3D games for a range of devices, + from powerful desktop computers to mid-range Android phones. Powered by OpenGL, Godot allows your projects to run on most modern GPUs, including integrated graphics.

- New in 4.0: With the new Vulkan renderer + With the Vulkan, Direct3D 12, and Metal renderers, and a set of modern graphical features, bring your worlds to life and harvest the power of gaming GPUs for your benefit. @@ -489,19 +489,19 @@

Seamlessly integrate with your asset pipeline

Bring your 3D models into your game world with a robust importing pipeline. Take entire scenes — with animated models, - lighting, cameras, and physics objects, — and customize how + lighting, cameras, and physics objects — and customize how the engine views them. Modify your assets and see changes in the engine immediately.

- New in 4.0: Import Blender files directly - for fast iterations or keep using familiar glTF and FBX formats. + Import Blender files directly + for fast iterations or use familiar glTF and FBX formats.

Create animated videos and prerendered cutscenes in engine

- New in 4.0: With the new movie maker mode you + With the Movie Maker mode, you can record gameplay and scripted scenes from your project at a stable framerate and guaranteed simulation speed. Together with Godot's animation capabilities, make the most out of the @@ -514,9 +514,9 @@

Create animated videos and prerendered cutscenes in engine

Specialized 2D workflow for games and apps

-

Work with real 2D and pixel-based unit system

+

Work with a real 2D and pixel-based unit system

- Thanks to a dedicated 2D pipeline you can forget about Z axis, + Thanks to a dedicated 2D pipeline, you can forget about the Z-axis, and simplify your game logic. Think in pixels and screen coordinates, while the engine does the rest.

@@ -539,7 +539,7 @@

Master usability with a flexible GUI system

GUI system. Created specifically to power layouts common to games, it is also capable of handling complex UI applications and tools.

- For an example of what Godot's UI system is capable of see the Godot editor itself! + For an example of what Godot's UI system is capable of, see the Godot editor itself!

@@ -560,20 +560,20 @@

Choice of many developers

Cross-platform support with one project

-

Deliver your game to desktop and mobile

+

Deliver your game to desktop, mobile, and web

Develop and publish your project on any modern desktop platform. Let everyone play your game by deploying to web and mobile. Make your game handle various forms of inputs and share the same - project between every release. + project between every platform.

Test directly on your target device

- New in 4.0: Iterate on real hardware, or with - an emulator by deploying your game directly to the target device + Iterate on real hardware, or with + an emulator, by deploying your game directly to the target device over SSH. Run any project on a mobile device, on another desktop, or on your favorite Linux-based handheld with full debug and inspect capabilities. @@ -584,9 +584,11 @@

Test directly on your target device

Partner with a publisher to target consoles

If you want to release to a console, you can find several - third-party publishers which specialize on that. Godot games - can run on any modern hardware, all you need to worry about + third-party publishers which specialize in that. Godot games + can run on any modern hardware, so all you need to worry about is your performance and controls. +

+ Read more about console support in Godot.

@@ -597,7 +599,7 @@

Completely open and free

Download and create with no contracts or hidden fees

- Godot is free under the MIT license. This means you don't owe + Godot is free under the MIT license. This means you don't owe us anything (other than a friendly mention), and can do with your project or even the engine itself whatever you want. Build your game or build your own engine on top of it — it's all in your hands. @@ -605,7 +607,7 @@

Download and create with no contracts or hidden fees

-

Find the logic behind any system in an open source codebase

+

Find the logic behind any system in an open-source codebase

No need to wait for a support team to respond when you can read the source code. Godot is an open book, and you can figure out everything